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ShaderGen: inline constant shaders
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@ -150,13 +150,6 @@ public:
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private:
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std::vector<bool> constant_usage; // TODO: Is vector<bool> appropriate here?
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};
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template<class T>
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static inline void DeclareUniform(T& object, API_TYPE api_type, const u32 num, const char* type, const char* name)
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{
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object.Write("%s %s;\n", type, name);
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}
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/**
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* Checks if there has been
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*/
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