DX11: Don't apply culling to lines and points. Fixes Metroid Prime beam-charging effects.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7346 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2011-03-15 03:51:31 +00:00
parent a55e63c697
commit c83e5ee35b
3 changed files with 30 additions and 0 deletions

View File

@ -28,6 +28,9 @@ public:
void ApplyState(bool bUseDstAlpha);
void RestoreState();
void ApplyCullDisable();
void RestoreCull();
void RenderText(const char* pstr, int left, int top, u32 color);
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);