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https://github.com/dolphin-emu/dolphin.git
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WiimoteEmu: Allow shake frequency and intensity to be configured. Other minor cleanups.
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@ -20,6 +20,8 @@ namespace ControllerEmu
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MixedTriggers::MixedTriggers(const std::string& name_)
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: ControlGroup(name_, GroupType::MixedTriggers)
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{
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AddDeadzoneSetting(&m_deadzone_setting, 25);
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AddSetting(&m_threshold_setting,
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{_trans("Threshold"),
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// i18n: The percent symbol.
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@ -27,8 +29,6 @@ MixedTriggers::MixedTriggers(const std::string& name_)
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// i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
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_trans("Input strength required for activation.")},
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90, 0, 100);
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AddDeadzoneSetting(&m_deadzone_setting, 25);
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}
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void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlState* analog,
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@ -46,12 +46,9 @@ void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlSta
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const int trigger_count = int(controls.size() / 2);
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for (int i = 0; i != trigger_count; ++i)
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{
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ControlState button_value = controls[i]->control_ref->State();
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ControlState analog_value = controls[trigger_count + i]->control_ref->State();
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// Apply deadzone:
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analog_value = std::max(0.0, analog_value - deadzone) / (1.0 - deadzone);
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button_value = std::max(0.0, button_value - deadzone) / (1.0 - deadzone);
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const ControlState button_value = ApplyDeadzone(controls[i]->control_ref->State(), deadzone);
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ControlState analog_value =
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ApplyDeadzone(controls[trigger_count + i]->control_ref->State(), deadzone);
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// Apply threshold:
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if (button_value > threshold)
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