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Reuse the IOS code for WAD installation
* Less code and logic duplication. * Fixes a bug with the data dir not being created, steps being done in the wrong order.
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@ -106,7 +106,6 @@ public:
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static CNANDContentManager instance;
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return instance;
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}
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u64 Install_WiiWAD(const std::string& fileName);
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const CNANDContentLoader& GetNANDLoader(const std::string& content_path);
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const CNANDContentLoader& GetNANDLoader(u64 title_id, Common::FromWhichRoot from);
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