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Implemented correct audio timing.
Fixes issue 5493.
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@ -38,7 +38,6 @@
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#define SFX_MAX_SOURCE 1
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#define OAL_NUM_BUFFERS 16
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#define OAL_MAX_SAMPLES 512 // AyuanX: Don't make it too large, as larger buffer means longer delay
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#define OAL_THRESHOLD 128 // Some games are quite sensitive to delay
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#endif
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class OpenALStream: public SoundStream
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