Implemented correct audio timing.

Fixes issue 5493.
This commit is contained in:
skidau
2013-01-07 15:37:08 +11:00
parent 6df1dacca8
commit c8c78e0aa9
2 changed files with 13 additions and 9 deletions

View File

@ -38,7 +38,6 @@
#define SFX_MAX_SOURCE 1
#define OAL_NUM_BUFFERS 16
#define OAL_MAX_SAMPLES 512 // AyuanX: Don't make it too large, as larger buffer means longer delay
#define OAL_THRESHOLD 128 // Some games are quite sensitive to delay
#endif
class OpenALStream: public SoundStream