mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 00:59:44 -06:00
VideoBackends: Support a different number of threads for precompiling
At runtime, we only really want a single shader compiler thread. However, for initial boots, we can use a higher number to speed things up.
This commit is contained in:
@ -63,6 +63,7 @@ extern const ConfigInfo<bool> GFX_BACKGROUND_SHADER_COMPILING;
|
||||
extern const ConfigInfo<bool> GFX_DISABLE_SPECIALIZED_SHADERS;
|
||||
extern const ConfigInfo<bool> GFX_PRECOMPILE_UBER_SHADERS;
|
||||
extern const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS;
|
||||
extern const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS;
|
||||
extern const ConfigInfo<bool> GFX_FORCE_VERTEX_UBER_SHADERS;
|
||||
extern const ConfigInfo<bool> GFX_FORCE_PIXEL_UBER_SHADERS;
|
||||
|
||||
|
Reference in New Issue
Block a user