VideoBackends: Support a different number of threads for precompiling

At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
This commit is contained in:
Stenzek
2017-07-27 13:15:38 +10:00
parent e17efb1d8d
commit c8f31656cb
14 changed files with 81 additions and 27 deletions

View File

@ -63,6 +63,7 @@ extern const ConfigInfo<bool> GFX_BACKGROUND_SHADER_COMPILING;
extern const ConfigInfo<bool> GFX_DISABLE_SPECIALIZED_SHADERS;
extern const ConfigInfo<bool> GFX_PRECOMPILE_UBER_SHADERS;
extern const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS;
extern const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS;
extern const ConfigInfo<bool> GFX_FORCE_VERTEX_UBER_SHADERS;
extern const ConfigInfo<bool> GFX_FORCE_PIXEL_UBER_SHADERS;