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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
Config: Remove recursive layer
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@ -17,11 +17,6 @@ static std::list<ConfigChangedCallback> s_callbacks;
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void InvokeConfigChangedCallbacks();
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Section* GetOrCreateSection(System system, const std::string& section_name)
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{
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return s_layers[LayerType::Meta]->GetOrCreateSection(system, section_name);
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}
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Layers* GetLayers()
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{
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return &s_layers;
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@ -83,8 +78,6 @@ void Init()
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{
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// These layers contain temporary values
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ClearCurrentRunLayer();
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// This layer always has to exist
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s_layers[LayerType::Meta] = std::make_unique<RecursiveLayer>();
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}
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void Shutdown()
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@ -129,7 +122,6 @@ const std::string& GetLayerName(LayerType layer)
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{LayerType::Movie, "Movie"},
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{LayerType::CommandLine, "Command Line"},
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{LayerType::CurrentRun, "Current Run"},
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{LayerType::Meta, "Top"},
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};
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return layer_to_name.at(layer);
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}
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@ -36,9 +36,6 @@ struct ConfigInfo
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using Layers = std::map<LayerType, std::unique_ptr<Layer>>;
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using ConfigChangedCallback = std::function<void()>;
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// Common function used for getting configuration
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Section* GetOrCreateSection(System system, const std::string& section_name);
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// Layer management
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Layers* GetLayers();
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void AddLayer(std::unique_ptr<Layer> layer);
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@ -66,13 +63,15 @@ LayerType GetActiveLayerForConfig(const ConfigLocation&);
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template <typename T>
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T Get(LayerType layer, const ConfigInfo<T>& info)
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{
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if (layer == LayerType::Meta)
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return Get(info);
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return GetLayer(layer)->Get(info);
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}
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template <typename T>
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T Get(const ConfigInfo<T>& info)
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{
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return Get(LayerType::Meta, info);
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return GetLayer(GetActiveLayerForConfig(info.location))->Get(info);
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}
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template <typename T>
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@ -34,7 +34,6 @@ enum class System
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};
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constexpr std::array<LayerType, 7> SEARCH_ORDER{{
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// Skip the meta layer
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LayerType::CurrentRun, LayerType::CommandLine, LayerType::Movie, LayerType::Netplay,
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LayerType::LocalGame, LayerType::GlobalGame, LayerType::Base,
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}};
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@ -67,15 +67,7 @@ Section* Layer::GetOrCreateSection(System system, const std::string& section_nam
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Section* section = GetSection(system, section_name);
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if (!section)
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{
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if (m_layer == LayerType::Meta)
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{
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m_sections[system].emplace_back(
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std::make_unique<RecursiveSection>(m_layer, system, section_name));
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}
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else
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{
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m_sections[system].emplace_back(std::make_unique<Section>(m_layer, system, section_name));
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}
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m_sections[system].emplace_back(std::make_unique<Section>(m_layer, system, section_name));
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section = m_sections[system].back().get();
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}
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return section;
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@ -124,26 +116,4 @@ void Layer::ClearDirty()
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[](auto& section) { section->ClearDirty(); });
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});
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}
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RecursiveLayer::RecursiveLayer() : Layer(LayerType::Meta)
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{
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}
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Section* RecursiveLayer::GetSection(System system, const std::string& section_name)
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{
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// Always queries backwards recursively, so it doesn't matter if it exists or not on this layer
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return GetOrCreateSection(system, section_name);
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}
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Section* RecursiveLayer::GetOrCreateSection(System system, const std::string& section_name)
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{
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Section* section = Layer::GetSection(system, section_name);
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if (!section)
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{
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m_sections[system].emplace_back(
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std::make_unique<RecursiveSection>(m_layer, system, section_name));
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section = m_sections[system].back().get();
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}
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return section;
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}
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}
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@ -84,12 +84,4 @@ protected:
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const LayerType m_layer;
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std::unique_ptr<ConfigLayerLoader> m_loader;
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};
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class RecursiveLayer final : public Layer
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{
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public:
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RecursiveLayer();
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Section* GetSection(System system, const std::string& section_name) override;
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Section* GetOrCreateSection(System system, const std::string& section_name) override;
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};
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}
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} // namespace Config
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@ -246,51 +246,4 @@ void Section::ClearDirty()
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{
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m_dirty = false;
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}
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RecursiveSection::RecursiveSection(LayerType layer, System system, const std::string& name)
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: Section(layer, system, name)
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{
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}
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bool RecursiveSection::Exists(const std::string& key) const
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{
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auto layers_it = Config::GetLayers()->find(LayerType::Meta);
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do
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{
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const Section* layer_section = layers_it->second->GetSection(m_system, m_name);
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if (layer_section && layer_section->Exists(key))
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{
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return true;
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}
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} while (--layers_it != Config::GetLayers()->end());
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return false;
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}
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bool RecursiveSection::Get(const std::string& key, std::string* value,
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const std::string& default_value) const
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{
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for (auto layer_id : SEARCH_ORDER)
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{
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auto layers_it = Config::GetLayers()->find(layer_id);
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if (layers_it == Config::GetLayers()->end())
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continue;
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const Section* layer_section = layers_it->second->GetSection(m_system, m_name);
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if (layer_section && layer_section->Exists(key))
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{
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return layer_section->Get(key, value, default_value);
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}
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}
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return Section::Get(key, value, default_value);
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}
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void RecursiveSection::Set(const std::string& key, const std::string& value)
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{
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// The RecursiveSection can't set since it is used to recursively get values from the layer
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// map.
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// It is only a part of the meta layer, and the meta layer isn't allowed to set any values.
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_assert_msg_(COMMON, false, "Don't try to set values here!");
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}
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}
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@ -96,18 +96,4 @@ protected:
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std::vector<std::string> m_lines;
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};
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// Only to be used with the meta-layer
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class RecursiveSection final : public Section
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{
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public:
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RecursiveSection(LayerType layer, System system, const std::string& name);
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bool Exists(const std::string& key) const override;
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bool Get(const std::string& key, std::string* value,
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const std::string& default_value = NULL_STRING) const override;
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void Set(const std::string& key, const std::string& value) override;
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};
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}
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