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glMapBuffer was slow, go back to glBufferSubData, single combined ps/vs ubo now
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@ -214,9 +214,6 @@ void VertexManager::vFlush()
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// set global constants
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VertexShaderManager::SetConstants();
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PixelShaderManager::SetConstants();
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if(g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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ProgramShaderCache::FlushConstants();
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// setup the pointers
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if (g_nativeVertexFmt)
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