VideoCommon: add multithreaded asset loader and define a texture asset

This commit is contained in:
iwubcode
2023-06-02 14:43:28 -05:00
parent 4ee27404ee
commit c93940c6ee
6 changed files with 291 additions and 0 deletions

View File

@ -633,8 +633,10 @@
<ClInclude Include="VideoCommon\AbstractTexture.h" />
<ClInclude Include="VideoCommon\Assets\CustomAsset.h" />
<ClInclude Include="VideoCommon\Assets\CustomAssetLibrary.h" />
<ClInclude Include="VideoCommon\Assets\CustomAssetLoader.h" />
<ClInclude Include="VideoCommon\Assets\CustomTextureData.h" />
<ClInclude Include="VideoCommon\Assets\DirectFilesystemAssetLibrary.h" />
<ClInclude Include="VideoCommon\Assets\TextureAsset.h" />
<ClInclude Include="VideoCommon\AsyncRequests.h" />
<ClInclude Include="VideoCommon\AsyncShaderCompiler.h" />
<ClInclude Include="VideoCommon\BoundingBox.h" />
@ -1246,8 +1248,10 @@
<ClCompile Include="VideoCommon\AbstractTexture.cpp" />
<ClCompile Include="VideoCommon\Assets\CustomAsset.cpp" />
<ClCompile Include="VideoCommon\Assets\CustomAssetLibrary.cpp" />
<ClCompile Include="VideoCommon\Assets\CustomAssetLoader.cpp" />
<ClCompile Include="VideoCommon\Assets\CustomTextureData.cpp" />
<ClCompile Include="VideoCommon\Assets\DirectFilesystemAssetLibrary.cpp" />
<ClCompile Include="VideoCommon\Assets\TextureAsset.cpp" />
<ClCompile Include="VideoCommon\AsyncRequests.cpp" />
<ClCompile Include="VideoCommon\AsyncShaderCompiler.cpp" />
<ClCompile Include="VideoCommon\BoundingBox.cpp" />