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VideoCommon: add multithreaded asset loader and define a texture asset
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@ -12,10 +12,14 @@ add_library(videocommon
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Assets/CustomAsset.h
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Assets/CustomAssetLibrary.cpp
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Assets/CustomAssetLibrary.h
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Assets/CustomAssetLoader.cpp
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Assets/CustomAssetLoader.h
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Assets/CustomTextureData.cpp
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Assets/CustomTextureData.h
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Assets/DirectFilesystemAssetLibrary.cpp
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Assets/DirectFilesystemAssetLibrary.h
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Assets/TextureAsset.cpp
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Assets/TextureAsset.h
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AsyncRequests.cpp
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AsyncRequests.h
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AsyncShaderCompiler.cpp
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