CMake: Make X11 and EGL optional

This commit is contained in:
Stenzek
2018-10-14 23:17:31 +10:00
parent 0559311f92
commit c95802afeb
5 changed files with 126 additions and 43 deletions

View File

@ -113,12 +113,15 @@ target_sources(common PRIVATE
GL/GLContext.cpp
)
if(ENABLE_EGL)
if(ENABLE_EGL AND EGL_FOUND)
target_sources(common PRIVATE GL/GLInterface/EGL.cpp)
if(ANDROID)
target_sources(common PRIVATE GL/GLInterface/EGLAndroid.cpp)
elseif(ENABLE_X11 AND X11_FOUND)
target_sources(common PRIVATE GL/GLInterface/EGLX11.cpp)
endif()
target_link_libraries(common PUBLIC EGL)
target_include_directories(common PRIVATE ${EGL_INCLUDE_DIRS})
target_link_libraries(common PUBLIC ${EGL_LIBRARIES})
endif()
if(WIN32)
@ -128,7 +131,7 @@ if(WIN32)
)
elseif(APPLE)
target_sources(common PRIVATE GL/GLInterface/AGL.mm)
elseif(ENABLE_X11)
elseif(ENABLE_X11 AND X11_FOUND)
target_sources(common PRIVATE
GL/GLX11Window.cpp
GL/GLInterface/GLX.cpp)
@ -136,10 +139,6 @@ elseif(ENABLE_X11)
# GLX has a hard dependency on libGL.
# Make sure to link to it if using GLX.
target_link_libraries(common PUBLIC ${OPENGL_LIBRARIES})
if (ENABLE_EGL)
target_sources(common PRIVATE GL/GLInterface/EGLX11.cpp)
endif()
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")

View File

@ -8,15 +8,21 @@
#if defined(__APPLE__)
#include "Common/GL/GLInterface/AGL.h"
#elif defined(_WIN32)
#endif
#if defined(WIN32)
#include "Common/GL/GLInterface/WGL.h"
#elif defined(ANDROID)
#include "Common/GL/GLInterface/EGLAndroid.h"
#elif HAVE_X11
#include "Common/GL/GLInterface/EGLX11.h"
#endif
#if HAVE_X11
#include "Common/GL/GLInterface/GLX.h"
#elif HAVE_EGL
#endif
#if HAVE_EGL
#include "Common/GL/GLInterface/EGL.h"
#if HAVE_X11
#include "Common/GL/GLInterface/EGLX11.h"
#endif
#if defined(ANDROID)
#include "Common/GL/GLInterface/EGLAndroid.h"
#endif
#endif
GLContext::~GLContext() = default;
@ -72,22 +78,39 @@ std::unique_ptr<GLContext> GLContext::Create(const WindowSystemInfo& wsi, bool s
{
std::unique_ptr<GLContext> context;
#if defined(__APPLE__)
context = std::make_unique<GLContextAGL>();
#elif defined(_WIN32)
context = std::make_unique<GLContextWGL>();
#elif defined(ANDROID)
context = std::make_unique<GLContextEGLAndroid>();
#elif HAVE_X11
// GLES is not supported via GLX?
if (prefer_egl || prefer_gles)
context = std::make_unique<GLContextEGLX11>();
else
context = std::make_unique<GLContextGLX>();
#elif HAVE_EGL
context = std::make_unique<GLContextEGL>();
#else
return nullptr;
if (wsi.type == WindowSystemType::MacOS || wsi.type == WindowSystemType::Headless)
context = std::make_unique<GLContextAGL>();
#endif
#if defined(_WIN32)
if (wsi.type == WindowSystemType::Windows)
context = std::make_unique<GLContextWGL>();
#endif
#if defined(ANDROID)
if (wsi.type == WindowSystemType::Android)
context = std::make_unique<GLContextEGLAndroid>();
#endif
#if HAVE_X11
if (wsi.type == WindowSystemType::X11)
{
// GLES 3 is not supported via GLX.
const bool use_egl = prefer_egl || prefer_gles;
#if defined(HAVE_EGL)
if (use_egl)
context = std::make_unique<GLContextEGLX11>();
else
context = std::make_unique<GLContextGLX>();
#else
context = std::make_unique<GLContextGLX>();
#endif
}
#endif
#if HAVE_EGL
if (wsi.type == WindowSystemType::Headless)
context = std::make_unique<GLContextEGL>();
#endif
if (!context)
return nullptr;
// Option to prefer GLES on desktop platforms, useful for testing.
if (prefer_gles)

View File

@ -24,7 +24,7 @@ if ((DEFINED CMAKE_ANDROID_ARCH_ABI AND CMAKE_ANDROID_ARCH_ABI MATCHES "x86|x86_
target_link_libraries(uicommon PRIVATE bdisasm)
endif()
if(ENABLE_X11)
if(ENABLE_X11 AND X11_FOUND)
target_include_directories(uicommon PRIVATE ${X11_INCLUDE_DIR})
target_sources(uicommon PRIVATE X11Utils.cpp)
target_link_libraries(uicommon PUBLIC ${XRANDR_LIBRARIES})