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https://github.com/dolphin-emu/dolphin.git
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CMake: Make X11 and EGL optional
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@ -113,12 +113,15 @@ target_sources(common PRIVATE
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GL/GLContext.cpp
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)
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if(ENABLE_EGL)
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if(ENABLE_EGL AND EGL_FOUND)
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target_sources(common PRIVATE GL/GLInterface/EGL.cpp)
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if(ANDROID)
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target_sources(common PRIVATE GL/GLInterface/EGLAndroid.cpp)
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elseif(ENABLE_X11 AND X11_FOUND)
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target_sources(common PRIVATE GL/GLInterface/EGLX11.cpp)
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endif()
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target_link_libraries(common PUBLIC EGL)
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target_include_directories(common PRIVATE ${EGL_INCLUDE_DIRS})
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target_link_libraries(common PUBLIC ${EGL_LIBRARIES})
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endif()
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if(WIN32)
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@ -128,7 +131,7 @@ if(WIN32)
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)
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elseif(APPLE)
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target_sources(common PRIVATE GL/GLInterface/AGL.mm)
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elseif(ENABLE_X11)
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elseif(ENABLE_X11 AND X11_FOUND)
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target_sources(common PRIVATE
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GL/GLX11Window.cpp
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GL/GLInterface/GLX.cpp)
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@ -136,10 +139,6 @@ elseif(ENABLE_X11)
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# GLX has a hard dependency on libGL.
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# Make sure to link to it if using GLX.
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target_link_libraries(common PUBLIC ${OPENGL_LIBRARIES})
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if (ENABLE_EGL)
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target_sources(common PRIVATE GL/GLInterface/EGLX11.cpp)
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endif()
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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@ -8,15 +8,21 @@
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#if defined(__APPLE__)
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#include "Common/GL/GLInterface/AGL.h"
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#elif defined(_WIN32)
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#endif
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#if defined(WIN32)
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#include "Common/GL/GLInterface/WGL.h"
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#elif defined(ANDROID)
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#include "Common/GL/GLInterface/EGLAndroid.h"
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#elif HAVE_X11
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#include "Common/GL/GLInterface/EGLX11.h"
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#endif
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#if HAVE_X11
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#include "Common/GL/GLInterface/GLX.h"
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#elif HAVE_EGL
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#endif
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#if HAVE_EGL
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#include "Common/GL/GLInterface/EGL.h"
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#if HAVE_X11
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#include "Common/GL/GLInterface/EGLX11.h"
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#endif
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#if defined(ANDROID)
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#include "Common/GL/GLInterface/EGLAndroid.h"
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#endif
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#endif
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GLContext::~GLContext() = default;
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@ -72,22 +78,39 @@ std::unique_ptr<GLContext> GLContext::Create(const WindowSystemInfo& wsi, bool s
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{
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std::unique_ptr<GLContext> context;
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#if defined(__APPLE__)
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context = std::make_unique<GLContextAGL>();
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#elif defined(_WIN32)
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context = std::make_unique<GLContextWGL>();
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#elif defined(ANDROID)
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context = std::make_unique<GLContextEGLAndroid>();
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#elif HAVE_X11
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// GLES is not supported via GLX?
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if (prefer_egl || prefer_gles)
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context = std::make_unique<GLContextEGLX11>();
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else
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context = std::make_unique<GLContextGLX>();
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#elif HAVE_EGL
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context = std::make_unique<GLContextEGL>();
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#else
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return nullptr;
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if (wsi.type == WindowSystemType::MacOS || wsi.type == WindowSystemType::Headless)
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context = std::make_unique<GLContextAGL>();
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#endif
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#if defined(_WIN32)
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if (wsi.type == WindowSystemType::Windows)
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context = std::make_unique<GLContextWGL>();
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#endif
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#if defined(ANDROID)
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if (wsi.type == WindowSystemType::Android)
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context = std::make_unique<GLContextEGLAndroid>();
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#endif
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#if HAVE_X11
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if (wsi.type == WindowSystemType::X11)
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{
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// GLES 3 is not supported via GLX.
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const bool use_egl = prefer_egl || prefer_gles;
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#if defined(HAVE_EGL)
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if (use_egl)
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context = std::make_unique<GLContextEGLX11>();
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else
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context = std::make_unique<GLContextGLX>();
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#else
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context = std::make_unique<GLContextGLX>();
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#endif
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}
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#endif
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#if HAVE_EGL
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if (wsi.type == WindowSystemType::Headless)
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context = std::make_unique<GLContextEGL>();
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#endif
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if (!context)
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return nullptr;
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// Option to prefer GLES on desktop platforms, useful for testing.
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if (prefer_gles)
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@ -24,7 +24,7 @@ if ((DEFINED CMAKE_ANDROID_ARCH_ABI AND CMAKE_ANDROID_ARCH_ABI MATCHES "x86|x86_
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target_link_libraries(uicommon PRIVATE bdisasm)
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endif()
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if(ENABLE_X11)
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if(ENABLE_X11 AND X11_FOUND)
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target_include_directories(uicommon PRIVATE ${X11_INCLUDE_DIR})
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target_sources(uicommon PRIVATE X11Utils.cpp)
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target_link_libraries(uicommon PUBLIC ${XRANDR_LIBRARIES})
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