EGL: Don't depend on VideoCommon or Core

This commit is contained in:
Scott Mansell
2015-09-19 06:12:20 +12:00
parent 72249b8085
commit c9836ff592
4 changed files with 5 additions and 9 deletions

View File

@ -639,7 +639,8 @@ Renderer::Renderer()
// Handle VSync on/off
s_vsync = g_ActiveConfig.IsVSync();
GLInterface->SwapInterval(s_vsync);
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENVSYNC))
GLInterface->SwapInterval(s_vsync);
// TODO: Move these somewhere else?
FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH);
@ -1730,7 +1731,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
if (s_vsync != g_ActiveConfig.IsVSync())
{
s_vsync = g_ActiveConfig.IsVSync();
GLInterface->SwapInterval(s_vsync);
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENVSYNC))
GLInterface->SwapInterval(s_vsync);
}
// Clean out old stuff from caches. It's not worth it to clean out the shader caches.