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Check whether WAD is a channel before reading names
Dolphin assumes that content 0 is opening.bnr, without checking whether content 0 exists or if it is even supposed to be there (it's only there for channels). This results in sometimes reading garbage. This adds a check to only try to read names from content 0's header if the title is a channel (channel, system channel or game channel).
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@ -36,7 +36,7 @@
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/WxUtils.h"
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static const u32 CACHE_REVISION = 0x128; // Last changed in PR 4542
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static const u32 CACHE_REVISION = 0x129; // Last changed in PR 5102
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static std::string GetLanguageString(DiscIO::Language language,
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std::map<DiscIO::Language, std::string> strings)
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