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HUGE commit :)
in general cleanup and bugfix disable pierre patch for the moment as it causes problem in some games and hopefully fix the remaining missing textures for nvidia users in opengl. make the code in pixelshadergen looks nice and readable. D3D: this is a ultra experimental commit please check for regressions or error. make the efb Scale / super sampling level customizable to improve the output quality and let the user configure quality according to his hardware. is everyone likes this change will translate it to opengl please test git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5612 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -55,9 +55,8 @@ public:
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static void Clear();
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static void Shutdown();
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static bool SetShader(u32 components);
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static LPDIRECT3DVERTEXSHADER9 GetSimpleVertexShader();
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static LPDIRECT3DVERTEXSHADER9 GetClearVertexShader();
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static LPDIRECT3DVERTEXSHADER9 GetFSAAVertexShader();
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static LPDIRECT3DVERTEXSHADER9 GetSimpleVertexShader(int level);
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static LPDIRECT3DVERTEXSHADER9 GetClearVertexShader();
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static bool InsertByteCode(const VERTEXSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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static std::string GetCurrentShaderCode();
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