When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.

Also, if the render window size changes while frame dumping, scale the resulting video to prevent clipping on linux.  This is a complete fix for issue 4316 on linux.  I don't know how to implement this on windows though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7412 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2011-03-25 18:12:40 +00:00
parent df9f614b58
commit c99c247ed5
5 changed files with 24 additions and 31 deletions

View File

@ -39,7 +39,7 @@ class AVIDump
static void AddFrame(char *data);
#else
static bool Start(int w, int h);
static void AddFrame(uint8_t *data);
static void AddFrame(uint8_t *data, int width, int height);
#endif
static void Stop();
};