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When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
Also, if the render window size changes while frame dumping, scale the resulting video to prevent clipping on linux. This is a complete fix for issue 4316 on linux. I don't know how to implement this on windows though. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7412 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -39,7 +39,7 @@ class AVIDump
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static void AddFrame(char *data);
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#else
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static bool Start(int w, int h);
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static void AddFrame(uint8_t *data);
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static void AddFrame(uint8_t *data, int width, int height);
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#endif
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static void Stop();
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};
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