Make sure that configuration dialog titles for the plugins are translated and a few other missed strings.

Initialize locale in each of the plugins on windows so that the plugin configuration dialogs are translated and the translators will get off my back.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6847 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2011-01-14 15:09:30 +00:00
parent 3cba9afe79
commit c99f0d03a4
28 changed files with 2482 additions and 1449 deletions

View File

@ -1234,7 +1234,7 @@ void CConfigMain::FillChoiceBox(wxChoice* _pChoice, int _PluginType, const std::
if (rPluginInfo.Type == _PluginType)
{
wxString temp;
temp = wxString::FromAscii(rInfos[i].GetPluginInfo().Name);
temp = wxGetTranslation(wxString::From8BitData(rInfos[i].GetPluginInfo().Name));
int NewIndex = _pChoice->Append(temp, (void*)&rInfos[i]);
if (rInfos[i].GetFilename() == _SelectFilename)

View File

@ -687,7 +687,7 @@ ControlGroupBox::~ControlGroupBox()
}
ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink)
: wxStaticBoxSizer(wxVERTICAL, parent, wxString::FromAscii(group->name))
: wxStaticBoxSizer(wxVERTICAL, parent, WXTSTR_FROM_CSTR(group->name))
, control_group(group)
{
@ -815,7 +815,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
_connect_macro_(setting->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink);
options.push_back(setting);
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
szr->Add(new wxStaticText(parent, -1, wxString::FromAscii((*i)->name)), 0, wxCENTER|wxRIGHT, 3);
szr->Add(new wxStaticText(parent, -1, WXTSTR_FROM_CSTR((*i)->name)), 0, wxCENTER|wxRIGHT, 3);
szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL|wxCENTER, 3);
}

View File

@ -392,14 +392,14 @@ void DolphinApp::InitLanguageSupport()
if(!m_locale->IsOk())
{
PanicAlertT("Error loading selected language. Falling back to system default.\n");
PanicAlertT("Error loading selected language. Falling back to system default.");
delete m_locale;
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
}
else
{
PanicAlertT("The selected language is not supported by your system. Falling back to system default.\n");
PanicAlertT("The selected language is not supported by your system. Falling back to system default.");
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
}

View File

@ -107,7 +107,8 @@ wxString cache_efb_copies_tooltip = _("When using EFB to RAM we very often need
VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, const std::string& _ininame)
: wxDialog(parent, -1,
wxString(wxT("Dolphin ")).append(wxString::FromAscii(title.c_str())).append(_(" Graphics Configuration")),
wxString::Format(_("Dolphin %s Graphics Configuration"),
wxGetTranslation(wxString::From8BitData(title.c_str()))),
wxDefaultPosition, wxDefaultSize)
, vconfig(g_Config)
, ininame(_ininame)

View File

@ -29,7 +29,7 @@ class DSPConfigDialogHLE : public wxDialog
public:
DSPConfigDialogHLE(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxString &title = wxT("Dolphin DSP-HLE Plugin Settings"),
const wxString &title = _("Dolphin DSP-HLE Plugin Settings"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE);

View File

@ -31,6 +31,7 @@ DSPConfigDialogHLE* m_ConfigFrame = NULL;
#include "Setup.h"
#include "StringUtil.h"
#include "LogManager.h"
#include "IniFile.h"
// Declarations and definitions
@ -64,7 +65,39 @@ DSPState g_dspState;
#ifdef _WIN32
HINSTANCE g_hInstance;
#if defined(HAVE_WX) && HAVE_WX
wxLocale *InitLanguageSupport()
{
wxLocale *m_locale;
unsigned int language = 0;
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT);
// Load language if possible, fall back to system default otherwise
if(wxLocale::IsAvailable(language))
{
m_locale = new wxLocale(language);
m_locale->AddCatalogLookupPathPrefix(wxT("Languages"));
m_locale->AddCatalog(wxT("dolphin-emu"));
if(!m_locale->IsOk())
{
PanicAlertT("Error loading selected language. Falling back to system default.");
delete m_locale;
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
}
else
{
PanicAlertT("The selected language is not supported by your system. Falling back to system default.");
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
return m_locale;
}
class wxDLLApp : public wxApp
{
bool OnInit()
@ -74,27 +107,23 @@ class wxDLLApp : public wxApp
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
LPVOID lpvReserved) // reserved
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
{
static wxLocale *m_locale;
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
#if defined(HAVE_WX) && HAVE_WX
wxSetInstance((HINSTANCE)hinstDLL);
wxInitialize();
#endif
m_locale = InitLanguageSupport();
}
break;
case DLL_PROCESS_DETACH:
#if defined(HAVE_WX) && HAVE_WX
wxUninitialize();
#endif
delete m_locale;
break;
}
@ -118,7 +147,7 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
#elif defined _DEBUG
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (Debug)");
#else
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin");
sprintf(_PluginInfo->Name, _trans("Dolphin DSP-HLE Plugin"));
#endif
}

View File

@ -29,7 +29,7 @@ class DSPConfigDialogLLE : public wxDialog
public:
DSPConfigDialogLLE(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxString &title = wxT("Dolphin DSP-LLE Plugin Settings"),
const wxString &title = _("Dolphin DSP-LLE Plugin Settings"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE);

View File

@ -23,6 +23,7 @@
#include "LogManager.h"
#include "Thread.h"
#include "ChunkFile.h"
#include "IniFile.h"
#include "Globals.h" // Local
#include "DSPInterpreter.h"
@ -56,7 +57,39 @@ volatile u32 cycle_count = 0;
#ifdef _WIN32
HINSTANCE g_hInstance;
#if defined(HAVE_WX) && HAVE_WX
wxLocale *InitLanguageSupport()
{
wxLocale *m_locale;
unsigned int language = 0;
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT);
// Load language if possible, fall back to system default otherwise
if(wxLocale::IsAvailable(language))
{
m_locale = new wxLocale(language);
m_locale->AddCatalogLookupPathPrefix(wxT("Languages"));
m_locale->AddCatalog(wxT("dolphin-emu"));
if(!m_locale->IsOk())
{
PanicAlertT("Error loading selected language. Falling back to system default.");
delete m_locale;
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
}
else
{
PanicAlertT("The selected language is not supported by your system. Falling back to system default.");
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
return m_locale;
}
class wxDLLApp : public wxApp
{
bool OnInit()
@ -66,27 +99,23 @@ class wxDLLApp : public wxApp
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
LPVOID lpvReserved) // reserved
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
{
static wxLocale *m_locale;
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
#if defined(HAVE_WX) && HAVE_WX
wxSetInstance((HINSTANCE)hinstDLL);
wxInitialize();
#endif
m_locale = InitLanguageSupport();
}
break;
case DLL_PROCESS_DETACH:
#if defined(HAVE_WX) && HAVE_WX
wxUninitialize();
#endif
delete m_locale;
break;
}
@ -102,12 +131,10 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin (DebugFast)");
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin");
#else
#elif defined _DEBUG
sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin (Debug)");
#endif
#else
sprintf(_PluginInfo->Name, _trans("Dolphin DSP-LLE Plugin"));
#endif
}

View File

@ -54,51 +54,76 @@
#include "FramebufferManager.h"
#include "DLCache.h"
#include "DebuggerPanel.h"
#include "IniFile.h"
HINSTANCE g_hInstance = NULL;
wxLocale *InitLanguageSupport()
{
wxLocale *m_locale;
unsigned int language = 0;
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT);
// Load language if possible, fall back to system default otherwise
if(wxLocale::IsAvailable(language))
{
m_locale = new wxLocale(language);
m_locale->AddCatalogLookupPathPrefix(wxT("Languages"));
m_locale->AddCatalog(wxT("dolphin-emu"));
if(!m_locale->IsOk())
{
PanicAlertT("Error loading selected language. Falling back to system default.");
delete m_locale;
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
}
else
{
PanicAlertT("The selected language is not supported by your system. Falling back to system default.");
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
return m_locale;
}
// This is used for the functions right below here which use wxwidgets
#if defined(HAVE_WX) && HAVE_WX
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
void *DllDebugger(void *_hParent, bool Show)
{
#if defined(HAVE_WX) && HAVE_WX
return new GFXDebuggerPanel((wxWindow*)_hParent);
#else
return NULL;
#endif
}
#if defined(HAVE_WX) && HAVE_WX
class wxDLLApp : public wxApp
class wxDLLApp : public wxApp
{
bool OnInit()
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
{
static wxLocale *m_locale;
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
#if defined(HAVE_WX) && HAVE_WX
wxSetInstance((HINSTANCE)hinstDLL);
wxInitialize();
#endif
m_locale = InitLanguageSupport();
}
break;
case DLL_PROCESS_DETACH:
#if defined(HAVE_WX) && HAVE_WX
wxUninitialize();
#endif
delete m_locale;
break;
}
@ -136,7 +161,7 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
#elif defined _DEBUG
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D11 (Debug)");
#else
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D11");
sprintf_s(_PluginInfo->Name, 100, _trans("Dolphin Direct3D11"));
#endif
}
@ -209,7 +234,7 @@ void DllConfig(void *_hParent)
factory->Release();
VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, "Direct3D11", "gfx_dx11");
VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, _trans("Direct3D11"), "gfx_dx11");
diag->ShowModal();
diag->Destroy();

View File

@ -52,51 +52,77 @@
#include "XFBConvert.h"
#include "render.h"
#include "DLCache.h"
#include "IniFile.h"
HINSTANCE g_hInstance = NULL;
wxLocale *InitLanguageSupport()
{
wxLocale *m_locale;
unsigned int language = 0;
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT);
// Load language if possible, fall back to system default otherwise
if(wxLocale::IsAvailable(language))
{
m_locale = new wxLocale(language);
m_locale->AddCatalogLookupPathPrefix(wxT("Languages"));
m_locale->AddCatalog(wxT("dolphin-emu"));
if(!m_locale->IsOk())
{
PanicAlertT("Error loading selected language. Falling back to system default.");
delete m_locale;
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
}
else
{
PanicAlertT("The selected language is not supported by your system. Falling back to system default.");
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
return m_locale;
}
// This is used for the functions right below here which use wxwidgets
#if defined(HAVE_WX) && HAVE_WX
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
void *DllDebugger(void *_hParent, bool Show)
{
#if defined(HAVE_WX) && HAVE_WX
return new GFXDebuggerPanel((wxWindow*)_hParent);
#else
return NULL;
#endif
}
#if defined(HAVE_WX) && HAVE_WX
class wxDLLApp : public wxApp
class wxDLLApp : public wxApp
{
bool OnInit()
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
{
static wxLocale *m_locale;
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
#if defined(HAVE_WX) && HAVE_WX
wxSetInstance((HINSTANCE)hinstDLL);
wxInitialize();
#endif
m_locale = InitLanguageSupport();
}
break;
case DLL_PROCESS_DETACH:
#if defined(HAVE_WX) && HAVE_WX
wxUninitialize();
#endif
delete m_locale;
break;
}
@ -134,7 +160,7 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
#elif defined _DEBUG
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (Debug)");
#else
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9");
sprintf_s(_PluginInfo->Name, 100, _trans("Dolphin Direct3D9"));
#endif
}
@ -186,7 +212,7 @@ void DllConfig(void *_hParent)
}
VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, "Direct3D9", "gfx_dx9");
VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, _trans("Direct3D9"), "gfx_dx9");
diag->ShowModal();
diag->Destroy();

View File

@ -58,6 +58,7 @@ Make AA apply instantly during gameplay if possible
#ifdef _WIN32
#include "EmuWindow.h"
#include "IniFile.h"
#endif
#if defined(HAVE_WX) && HAVE_WX
@ -100,43 +101,71 @@ int GLScissorX, GLScissorY, GLScissorW, GLScissorH;
#ifdef _WIN32
HINSTANCE g_hInstance;
#if defined(HAVE_WX) && HAVE_WX
wxLocale *InitLanguageSupport()
{
wxLocale *m_locale;
unsigned int language = 0;
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT);
// Load language if possible, fall back to system default otherwise
if(wxLocale::IsAvailable(language))
{
m_locale = new wxLocale(language);
m_locale->AddCatalogLookupPathPrefix(wxT("Languages"));
m_locale->AddCatalog(wxT("dolphin-emu"));
if(!m_locale->IsOk())
{
PanicAlertT("Error loading selected language. Falling back to system default.");
delete m_locale;
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
}
else
{
PanicAlertT("The selected language is not supported by your system. Falling back to system default.");
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
return m_locale;
}
class wxDLLApp : public wxApp
{
bool OnInit()
{
return true;
}
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
// ------------------
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
LPVOID lpvReserved) // reserved
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
#if defined(HAVE_WX) && HAVE_WX
wxSetInstance((HINSTANCE)hinstDLL);
wxInitialize();
#endif
}
break;
static wxLocale *m_locale;
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
wxSetInstance((HINSTANCE)hinstDLL);
wxInitialize();
m_locale = InitLanguageSupport();
}
break;
case DLL_PROCESS_DETACH:
#if defined(HAVE_WX) && HAVE_WX
wxUninitialize();
#endif
break;
}
case DLL_PROCESS_DETACH:
wxUninitialize();
delete m_locale;
break;
}
g_hInstance = hinstDLL;
return TRUE;
g_hInstance = hinstDLL;
return TRUE;
}
#endif // _WIN32
@ -149,7 +178,7 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
#elif defined _DEBUG
sprintf(_PluginInfo->Name, "Dolphin OpenGL (Debug)");
#else
sprintf(_PluginInfo->Name, "Dolphin OpenGL");
sprintf(_PluginInfo->Name, _trans("Dolphin OpenGL"));
#endif
}
@ -214,7 +243,7 @@ void DllConfig(void *_hParent)
// pp shaders
GetShaders(g_Config.backend_info.PPShaders);
VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, "OpenGL", "gfx_opengl");
VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, _trans("OpenGL"), "gfx_opengl");
diag->ShowModal();
diag->Destroy();
#endif