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Frame: Extract screensaver-related code into InhibitScreensaver/UninhibitScreensaver
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@ -690,6 +690,63 @@ WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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}
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#endif
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void CFrame::InhibitScreensaver()
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{
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// Inhibit the screensaver. Depending on the operating system this may also
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// disable low-power states and/or screen dimming.
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#if defined(HAVE_X11) && HAVE_X11
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if (SConfig::GetInstance().bDisableScreenSaver)
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{
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X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
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X11Utils::XWindowFromHandle(GetHandle()), true);
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}
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#endif
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#ifdef _WIN32
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// Prevents Windows from sleeping, turning off the display, or idling
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EXECUTION_STATE should_screen_save =
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SConfig::GetInstance().bDisableScreenSaver ? ES_DISPLAY_REQUIRED : 0;
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SetThreadExecutionState(ES_CONTINUOUS | should_screen_save | ES_SYSTEM_REQUIRED);
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#endif
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#ifdef __APPLE__
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if (SConfig::GetInstance().bDisableScreenSaver)
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{
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CFStringRef reason_for_activity = CFSTR("Emulation Running");
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if (IOPMAssertionCreateWithName(kIOPMAssertionTypeNoDisplaySleep, kIOPMAssertionLevelOn,
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reason_for_activity, &m_power_assertion) != kIOReturnSuccess)
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{
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m_power_assertion = kIOPMNullAssertionID;
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}
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}
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#endif
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}
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void CFrame::UninhibitScreensaver()
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{
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#if defined(HAVE_X11) && HAVE_X11
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if (SConfig::GetInstance().bDisableScreenSaver)
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{
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X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
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X11Utils::XWindowFromHandle(GetHandle()), false);
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}
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#endif
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#ifdef _WIN32
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// Allow windows to resume normal idling behavior
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SetThreadExecutionState(ES_CONTINUOUS);
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#endif
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#ifdef __APPLE__
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if (m_power_assertion != kIOPMNullAssertionID)
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{
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IOPMAssertionRelease(m_power_assertion);
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m_power_assertion = kIOPMNullAssertionID;
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}
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#endif
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}
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void CFrame::UpdateTitle(const std::string& str)
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{
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if (SConfig::GetInstance().bRenderToMain && SConfig::GetInstance().m_InterfaceStatusbar)
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