Change the screenshots rescale function to always work according to the A/R setting, and not just on native res: fixes 16/9 wii games.

remove IsATIDrawBuffer(), this might have been fixed in the drivers since some years already ?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3359 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-06-07 21:10:02 +00:00
parent c6abb79e6e
commit c9b5fbd9bd
5 changed files with 38 additions and 55 deletions

View File

@ -39,7 +39,7 @@ class IVolume
virtual bool Read(u64 _Offset, u64 _Length, u8* _pBuffer) const = 0;
virtual bool RAWRead(u64 _Offset, u64 _Length, u8* _pBuffer) const = 0;
virtual bool GetTitleID(u8* _pBuffer) const { return false; }
virtual bool GetTitleID(u8*) const { return false; }
virtual std::string GetUniqueID() const = 0;
virtual std::string GetMakerID() const = 0;
virtual std::string GetName() const = 0;

View File

@ -237,9 +237,9 @@ void CGameListCtrl::Update()
SetColumnWidth(COLUMN_BANNER, wxLIST_AUTOSIZE);
}
AutomaticColumnWidth();
Show();
AutomaticColumnWidth();
}
wxString NiceSizeFormat(s64 _size)