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Change the screenshots rescale function to always work according to the A/R setting, and not just on native res: fixes 16/9 wii games.
remove IsATIDrawBuffer(), this might have been fixed in the drivers since some years already ? git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3359 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -39,7 +39,7 @@ class IVolume
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virtual bool Read(u64 _Offset, u64 _Length, u8* _pBuffer) const = 0;
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virtual bool RAWRead(u64 _Offset, u64 _Length, u8* _pBuffer) const = 0;
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virtual bool GetTitleID(u8* _pBuffer) const { return false; }
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virtual bool GetTitleID(u8*) const { return false; }
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virtual std::string GetUniqueID() const = 0;
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virtual std::string GetMakerID() const = 0;
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virtual std::string GetName() const = 0;
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