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VideoBackends: Use DXGI 1.6 and D3D11_4
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@ -3,11 +3,12 @@
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#pragma once
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#include <d3d11.h>
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#include <d3d11_4.h>
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#include <memory>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D/D3DBase.h"
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