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VideoBackends: Use DXGI 1.6 and D3D11_4
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@ -4,6 +4,7 @@
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#pragma once
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#include <d3d12.h>
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#include "VideoBackends/D3D12/DescriptorAllocator.h"
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#include "VideoBackends/D3D12/DescriptorHeapManager.h"
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#include "VideoCommon/AbstractGfx.h"
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@ -4,7 +4,6 @@
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#pragma once
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#include <d3d12.h>
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#include <dxgi.h>
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#include <memory>
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#include <vector>
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#pragma once
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#include <memory>
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#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
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#include "VideoBackends/D3D12/DescriptorHeapManager.h"
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#include "VideoCommon/VertexManagerBase.h"
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@ -5,7 +5,7 @@
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#include <algorithm>
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#include <array>
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#include <dxgi1_2.h>
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#include <dxgi1_6.h>
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#include <queue>
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#include <vector>
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@ -6,6 +6,7 @@
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#include <memory>
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#include <string>
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#include <string_view>
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#include "VideoBackends/D3D12/Common.h"
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#include "VideoBackends/D3DCommon/Shader.h"
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#include <memory>
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#include <string>
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#include <string_view>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D12/Common.h"
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#include "VideoBackends/D3D12/DescriptorHeapManager.h"
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#pragma once
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#include <map>
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#include "VideoBackends/D3D12/DescriptorHeapManager.h"
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#include "VideoCommon/Constants.h"
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@ -5,6 +5,7 @@
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#include <bitset>
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#include <unordered_map>
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#include "VideoBackends/D3D12/Common.h"
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#include "VideoCommon/RenderState.h"
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#pragma once
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#include <string>
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#include "VideoCommon/VideoBackendBase.h"
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namespace DX12
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