mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
VideoBackends: Store a backbuffer 'scale'
This is a scaling factor, used for hi-dpi configurations.
This commit is contained in:
@ -62,8 +62,9 @@ typedef struct _Nv_Stereo_Image_Header
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#define NVSTEREO_IMAGE_SIGNATURE 0x4433564e
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Renderer::Renderer(int backbuffer_width, int backbuffer_height)
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: ::Renderer(backbuffer_width, backbuffer_height, AbstractTextureFormat::RGBA8)
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Renderer::Renderer(int backbuffer_width, int backbuffer_height, float backbuffer_scale)
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: ::Renderer(backbuffer_width, backbuffer_height, backbuffer_scale,
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AbstractTextureFormat::RGBA8)
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{
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m_last_multisamples = g_ActiveConfig.iMultisamples;
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m_last_stereo_mode = g_ActiveConfig.stereo_mode != StereoMode::Off;
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@ -18,7 +18,7 @@ class D3DTexture2D;
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class Renderer : public ::Renderer
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{
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public:
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Renderer(int backbuffer_width, int backbuffer_height);
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Renderer(int backbuffer_width, int backbuffer_height, float backbuffer_scale);
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~Renderer() override;
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StateCache& GetStateCache() { return m_state_cache; }
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@ -147,7 +147,8 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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}
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// internal interfaces
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g_renderer = std::make_unique<Renderer>(backbuffer_width, backbuffer_height);
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g_renderer =
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std::make_unique<Renderer>(backbuffer_width, backbuffer_height, wsi.render_surface_scale);
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g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
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g_texture_cache = std::make_unique<TextureCache>();
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g_vertex_manager = std::make_unique<VertexManager>();
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@ -14,7 +14,7 @@
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namespace Null
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{
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// Init functions
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Renderer::Renderer() : ::Renderer(1, 1, AbstractTextureFormat::RGBA8)
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Renderer::Renderer() : ::Renderer(1, 1, 1.0f, AbstractTextureFormat::RGBA8)
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{
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UpdateActiveConfig();
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}
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@ -351,10 +351,10 @@ static void InitDriverInfo()
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}
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// Init functions
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Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context)
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Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_scale)
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: ::Renderer(static_cast<int>(std::max(main_gl_context->GetBackBufferWidth(), 1u)),
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static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u)),
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AbstractTextureFormat::RGBA8),
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backbuffer_scale, AbstractTextureFormat::RGBA8),
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m_main_gl_context(std::move(main_gl_context)),
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m_current_rasterization_state(RenderState::GetInvalidRasterizationState()),
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m_current_depth_state(RenderState::GetInvalidDepthState()),
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@ -83,7 +83,7 @@ extern VideoConfig g_ogl_config;
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class Renderer : public ::Renderer
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{
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public:
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Renderer(std::unique_ptr<GLContext> main_gl_context);
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Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_scale);
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~Renderer() override;
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bool IsHeadless() const override;
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@ -172,7 +172,7 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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if (!InitializeGLExtensions(main_gl_context.get()) || !FillBackendInfo())
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return false;
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g_renderer = std::make_unique<Renderer>(std::move(main_gl_context));
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g_renderer = std::make_unique<Renderer>(std::move(main_gl_context), wsi.render_surface_scale);
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = GetPerfQuery();
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ProgramShaderCache::Init();
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@ -25,7 +25,7 @@
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#include "VideoCommon/VideoConfig.h"
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SWRenderer::SWRenderer(std::unique_ptr<SWOGLWindow> window)
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: ::Renderer(static_cast<int>(MAX_XFB_WIDTH), static_cast<int>(MAX_XFB_HEIGHT),
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: ::Renderer(static_cast<int>(MAX_XFB_WIDTH), static_cast<int>(MAX_XFB_HEIGHT), 1.0f,
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AbstractTextureFormat::RGBA8),
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m_window(std::move(window))
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{
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@ -46,9 +46,9 @@
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namespace Vulkan
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{
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Renderer::Renderer(std::unique_ptr<SwapChain> swap_chain)
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Renderer::Renderer(std::unique_ptr<SwapChain> swap_chain, float backbuffer_scale)
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: ::Renderer(swap_chain ? static_cast<int>(swap_chain->GetWidth()) : 1,
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swap_chain ? static_cast<int>(swap_chain->GetHeight()) : 0,
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swap_chain ? static_cast<int>(swap_chain->GetHeight()) : 0, backbuffer_scale,
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swap_chain ? swap_chain->GetTextureFormat() : AbstractTextureFormat::Undefined),
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m_swap_chain(std::move(swap_chain))
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{
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@ -29,7 +29,7 @@ class VKTexture;
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class Renderer : public ::Renderer
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{
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public:
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Renderer(std::unique_ptr<SwapChain> swap_chain);
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Renderer(std::unique_ptr<SwapChain> swap_chain, float backbuffer_scale);
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~Renderer() override;
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static Renderer* GetInstance();
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@ -225,7 +225,7 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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// Create main wrapper instances.
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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g_renderer = std::make_unique<Renderer>(std::move(swap_chain));
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g_renderer = std::make_unique<Renderer>(std::move(swap_chain), wsi.render_surface_scale);
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g_vertex_manager = std::make_unique<VertexManager>();
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g_texture_cache = std::make_unique<TextureCache>();
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::g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
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