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VideoBackends: Store a backbuffer 'scale'
This is a scaling factor, used for hi-dpi configurations.
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@ -351,10 +351,10 @@ static void InitDriverInfo()
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}
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// Init functions
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Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context)
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Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_scale)
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: ::Renderer(static_cast<int>(std::max(main_gl_context->GetBackBufferWidth(), 1u)),
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static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u)),
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AbstractTextureFormat::RGBA8),
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backbuffer_scale, AbstractTextureFormat::RGBA8),
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m_main_gl_context(std::move(main_gl_context)),
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m_current_rasterization_state(RenderState::GetInvalidRasterizationState()),
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m_current_depth_state(RenderState::GetInvalidDepthState()),
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@ -83,7 +83,7 @@ extern VideoConfig g_ogl_config;
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class Renderer : public ::Renderer
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{
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public:
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Renderer(std::unique_ptr<GLContext> main_gl_context);
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Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_scale);
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~Renderer() override;
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bool IsHeadless() const override;
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@ -172,7 +172,7 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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if (!InitializeGLExtensions(main_gl_context.get()) || !FillBackendInfo())
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return false;
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g_renderer = std::make_unique<Renderer>(std::move(main_gl_context));
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g_renderer = std::make_unique<Renderer>(std::move(main_gl_context), wsi.render_surface_scale);
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = GetPerfQuery();
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ProgramShaderCache::Init();
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