VideoBackends: Store a backbuffer 'scale'

This is a scaling factor, used for hi-dpi configurations.
This commit is contained in:
Stenzek
2019-01-19 00:35:00 +10:00
parent e03b8e899e
commit c9c0b85056
15 changed files with 26 additions and 17 deletions

View File

@ -351,10 +351,10 @@ static void InitDriverInfo()
}
// Init functions
Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context)
Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_scale)
: ::Renderer(static_cast<int>(std::max(main_gl_context->GetBackBufferWidth(), 1u)),
static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u)),
AbstractTextureFormat::RGBA8),
backbuffer_scale, AbstractTextureFormat::RGBA8),
m_main_gl_context(std::move(main_gl_context)),
m_current_rasterization_state(RenderState::GetInvalidRasterizationState()),
m_current_depth_state(RenderState::GetInvalidDepthState()),