VideoBackends: Store a backbuffer 'scale'

This is a scaling factor, used for hi-dpi configurations.
This commit is contained in:
Stenzek
2019-01-19 00:35:00 +10:00
parent e03b8e899e
commit c9c0b85056
15 changed files with 26 additions and 17 deletions

View File

@ -83,7 +83,7 @@ extern VideoConfig g_ogl_config;
class Renderer : public ::Renderer
{
public:
Renderer(std::unique_ptr<GLContext> main_gl_context);
Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_scale);
~Renderer() override;
bool IsHeadless() const override;