VideoBackends: Store a backbuffer 'scale'

This is a scaling factor, used for hi-dpi configurations.
This commit is contained in:
Stenzek
2019-01-19 00:35:00 +10:00
parent e03b8e899e
commit c9c0b85056
15 changed files with 26 additions and 17 deletions

View File

@ -172,7 +172,7 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
if (!InitializeGLExtensions(main_gl_context.get()) || !FillBackendInfo())
return false;
g_renderer = std::make_unique<Renderer>(std::move(main_gl_context));
g_renderer = std::make_unique<Renderer>(std::move(main_gl_context), wsi.render_surface_scale);
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = GetPerfQuery();
ProgramShaderCache::Init();