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VideoBackends: Store a backbuffer 'scale'
This is a scaling factor, used for hi-dpi configurations.
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@ -29,7 +29,7 @@ class VKTexture;
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class Renderer : public ::Renderer
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{
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public:
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Renderer(std::unique_ptr<SwapChain> swap_chain);
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Renderer(std::unique_ptr<SwapChain> swap_chain, float backbuffer_scale);
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~Renderer() override;
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static Renderer* GetInstance();
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