VideoBackends: Store a backbuffer 'scale'

This is a scaling factor, used for hi-dpi configurations.
This commit is contained in:
Stenzek
2019-01-19 00:35:00 +10:00
parent e03b8e899e
commit c9c0b85056
15 changed files with 26 additions and 17 deletions

View File

@ -29,7 +29,7 @@ class VKTexture;
class Renderer : public ::Renderer
{
public:
Renderer(std::unique_ptr<SwapChain> swap_chain);
Renderer(std::unique_ptr<SwapChain> swap_chain, float backbuffer_scale);
~Renderer() override;
static Renderer* GetInstance();