Try to (re-)implement AFC sound. This is an adaptation of the code I commented out in the PCM16 commit.

For some reason AFC sound is slightly wrong. I don't know if it also happened before, but I'll work on it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3600 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
luigi2us
2009-06-29 18:11:32 +00:00
parent e1e9d609ed
commit c9cc3c355d
5 changed files with 339 additions and 229 deletions

View File

@ -676,10 +676,6 @@
RelativePath=".\Src\UCodes\UCode_Zelda.h"
>
</File>
<File
RelativePath=".\Src\UCodes\UCode_Zelda_Voice.h"
>
</File>
<File
RelativePath=".\Src\UCodes\UCode_Zelda_ADPCM.cpp"
>
@ -688,6 +684,10 @@
RelativePath=".\Src\UCodes\UCode_Zelda_ADPCM.h"
>
</File>
<File
RelativePath=".\Src\UCodes\UCode_Zelda_Voice.cpp"
>
</File>
</Filter>
</Filter>
<Filter