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D3D: Use Direct3D 11.1 where supported
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@ -5,6 +5,7 @@
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#pragma once
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#include <d3d11.h>
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#include <d3d11_1.h>
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#include <d3dcompiler.h>
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#include <dxgi1_2.h>
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#include <vector>
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@ -56,6 +57,7 @@ HRESULT Create(HWND wnd);
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void Close();
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extern ID3D11Device* device;
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extern ID3D11Device1* device1;
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extern ID3D11DeviceContext* context;
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extern HWND hWnd;
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extern bool bFrameInProgress;
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