D3D: Use Direct3D 11.1 where supported

This commit is contained in:
Stenzek
2017-09-03 16:33:47 +10:00
parent 0622979d3b
commit c9d649d27c
2 changed files with 8 additions and 0 deletions

View File

@ -5,6 +5,7 @@
#pragma once
#include <d3d11.h>
#include <d3d11_1.h>
#include <d3dcompiler.h>
#include <dxgi1_2.h>
#include <vector>
@ -56,6 +57,7 @@ HRESULT Create(HWND wnd);
void Close();
extern ID3D11Device* device;
extern ID3D11Device1* device1;
extern ID3D11DeviceContext* context;
extern HWND hWnd;
extern bool bFrameInProgress;