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ogl: fix ubo workaround
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@ -33,9 +33,12 @@ void SetVSConstant4fvByName(const char * name, unsigned int offset, const float
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{
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if (tmp.shader.UniformLocations[a] == -1)
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return;
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else if (tmp.shader.UniformSize[a] <= offset)
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return;
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else
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{
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glUniform4fv(tmp.shader.UniformLocations[a] + offset, count, f);
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unsigned int maxcount= tmp.shader.UniformSize[a]-offset;
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glUniform4fv(tmp.shader.UniformLocations[a] + offset, std::min(count, maxcount), f);
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return;
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}
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}
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