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D3DState: Remove wireframe rasterizer support.
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@ -255,7 +255,6 @@ Renderer::Renderer(void *&window_handle)
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gx_state.zmode.func = ZMode::NEVER;
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gx_state.raster.cull_mode = D3D11_CULL_NONE;
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gx_state.raster.wireframe = false;
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// Clear EFB textures
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float ClearColor[4] = { 0.f, 0.f, 0.f, 1.f };
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