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Core: Remove double newlines at the end of *_LOG messages.
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@ -44,7 +44,7 @@ bool CompileVertexShader(const std::string& code, D3DBlob** blob)
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D3D::VertexShaderVersionString(), flags, 0, &shaderBuffer, &errorBuffer);
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if (errorBuffer)
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{
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INFO_LOG(VIDEO, "Vertex shader compiler messages:\n%s\n",
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INFO_LOG(VIDEO, "Vertex shader compiler messages:\n%s",
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(const char*)errorBuffer->GetBufferPointer());
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}
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@ -102,7 +102,7 @@ bool CompileGeometryShader(const std::string& code, D3DBlob** blob,
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if (errorBuffer)
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{
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INFO_LOG(VIDEO, "Geometry shader compiler messages:\n%s\n",
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INFO_LOG(VIDEO, "Geometry shader compiler messages:\n%s",
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(const char*)errorBuffer->GetBufferPointer());
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}
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