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ChangeGameDialog: Internally set the chosen game name
Passing in a reference to an empty string is unnecessary and overcomplicates design.
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@ -445,17 +445,16 @@ void NetPlayDialog::OnThread(wxThreadEvent& event)
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void NetPlayDialog::OnChangeGame(wxCommandEvent&)
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{
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wxString game_name;
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ChangeGameDialog cgd(this, m_game_list, game_name);
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ChangeGameDialog cgd(this, m_game_list);
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cgd.ShowModal();
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if (game_name.length())
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{
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m_selected_game = WxStrToStr(game_name);
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netplay_server->ChangeGame(m_selected_game);
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m_game_btn->SetLabel(game_name.Prepend(_(" Game : ")));
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}
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wxString game_name = cgd.GetChosenGameName();
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if (game_name.empty())
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return;
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m_selected_game = WxStrToStr(game_name);
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netplay_server->ChangeGame(m_selected_game);
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m_game_btn->SetLabel(game_name.Prepend(_(" Game : ")));
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}
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void NetPlayDialog::OnConfigPads(wxCommandEvent&)
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