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Merge 'master' into shader-uids-awesome.
Conflicts: Source/Core/VideoCommon/Src/LightingShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.h Source/Core/VideoCommon/Src/VertexShaderGen.cpp
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@ -4,11 +4,15 @@
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#include <math.h>
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#include <locale.h>
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#ifdef __APPLE__
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#include <xlocale.h>
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#endif
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#include "NativeVertexFormat.h"
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#include "BPMemory.h"
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#include "CPMemory.h"
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#include "DriverDetails.h"
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#include "LightingShaderGen.h"
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#include "VertexShaderGen.h"
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#include "VideoConfig.h"
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@ -71,9 +75,15 @@ static void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
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? out.template GetUidData<vertex_shader_uid_data>() : dummy_data;
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out.SetBuffer(text);
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#ifndef ANDROID
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locale_t locale;
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locale_t old_locale;
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if (out.GetBuffer() != NULL)
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setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
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{
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locale = newlocale(LC_NUMERIC_MASK, "C", NULL); // New locale for compilation
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old_locale = uselocale(locale); // Apply the locale for this thread
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}
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#endif
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text[sizeof(text) - 1] = 0x7C; // canary
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_assert_(bpmem.genMode.numtexgens == xfregs.numTexGen.numTexGens);
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@ -214,13 +224,22 @@ static void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
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out.Write("int posmtx = int(fposmtx);\n");
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}
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out.Write("float4 pos = float4(dot(" I_TRANSFORMMATRICES"[posmtx], rawpos), dot(" I_TRANSFORMMATRICES"[posmtx+1], rawpos), dot(" I_TRANSFORMMATRICES"[posmtx+2], rawpos), 1);\n");
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if (components & VB_HAS_NRMALL) {
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out.Write("int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n");
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out.Write("float3 N0 = " I_NORMALMATRICES"[normidx].xyz, N1 = " I_NORMALMATRICES"[normidx+1].xyz, N2 = " I_NORMALMATRICES"[normidx+2].xyz;\n");
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if (DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS))
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{
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// This'll cause issues, but it can't be helped
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out.Write("float4 pos = float4(dot(" I_TRANSFORMMATRICES"[0], rawpos), dot(" I_TRANSFORMMATRICES"[1], rawpos), dot(" I_TRANSFORMMATRICES"[2], rawpos), 1);\n");
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if (components & VB_HAS_NRMALL)
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out.Write("float3 N0 = " I_NORMALMATRICES"[0].xyz, N1 = " I_NORMALMATRICES"[1].xyz, N2 = " I_NORMALMATRICES"[2].xyz;\n");
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}
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else
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{
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out.Write("float4 pos = float4(dot(" I_TRANSFORMMATRICES"[posmtx], rawpos), dot(" I_TRANSFORMMATRICES"[posmtx+1], rawpos), dot(" I_TRANSFORMMATRICES"[posmtx+2], rawpos), 1);\n");
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if (components & VB_HAS_NRMALL) {
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out.Write("int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n");
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out.Write("float3 N0 = " I_NORMALMATRICES"[normidx].xyz, N1 = " I_NORMALMATRICES"[normidx+1].xyz, N2 = " I_NORMALMATRICES"[normidx+2].xyz;\n");
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}
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}
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if (components & VB_HAS_NRM0)
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out.Write("float3 _norm0 = normalize(float3(dot(N0, rawnorm0), dot(N1, rawnorm0), dot(N2, rawnorm0)));\n");
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if (components & VB_HAS_NRM1)
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@ -531,8 +550,13 @@ static void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
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if (text[sizeof(text) - 1] != 0x7C)
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PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
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#ifndef ANDROID
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if (out.GetBuffer() != NULL)
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setlocale(LC_NUMERIC, ""); // restore locale
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{
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uselocale(old_locale); // restore locale
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freelocale(locale);
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}
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#endif
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}
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void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type)
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