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Merge 'master' into shader-uids-awesome.
Conflicts: Source/Core/VideoCommon/Src/LightingShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.h Source/Core/VideoCommon/Src/VertexShaderGen.cpp
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@ -51,6 +51,8 @@ ID3D11Buffer* &VertexShaderCache::GetConstantBuffer()
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memcpy(map.pData, vsconstants, sizeof(vsconstants));
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D3D::context->Unmap(vscbuf, 0);
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vscbufchanged = false;
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(vsconstants));
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}
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return vscbuf;
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}
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