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Merge 'master' into shader-uids-awesome.
Conflicts: Source/Core/VideoCommon/Src/LightingShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.h Source/Core/VideoCommon/Src/VertexShaderGen.cpp
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@ -4,6 +4,7 @@
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#include <map>
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#include <set>
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#include <locale.h>
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#include "Common.h"
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#include "Hash.h"
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@ -156,7 +157,8 @@ static LPDIRECT3DPIXELSHADER9 CreateCopyShader(int copyMatrixType, int depthConv
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// this should create the same shaders as before (plus some extras added for DF16), just... more manageably than listing the full program for each combination
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char text[3072];
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setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
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locale_t locale = newlocale(LC_NUMERIC_MASK, "C", NULL); // New locale for compilation
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locale_t old_locale = uselocale(locale); // Apply the locale for this thread
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text[sizeof(text) - 1] = 0x7C; // canary
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char* p = text;
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@ -215,8 +217,9 @@ static LPDIRECT3DPIXELSHADER9 CreateCopyShader(int copyMatrixType, int depthConv
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WRITE(p, "}\n");
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if (text[sizeof(text) - 1] != 0x7C)
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PanicAlert("PixelShaderCache copy shader generator - buffer too small, canary has been eaten!");
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setlocale(LC_NUMERIC, ""); // restore locale
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uselocale(old_locale); // restore locale
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freelocale(locale);
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return D3D::CompileAndCreatePixelShader(text, (int)strlen(text));
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}
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@ -197,6 +197,8 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
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D3D::SetIndices(m_index_buffers[m_current_index_buffer]);
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}
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ADDSTAT(stats.thisFrame.bytesVertexStreamed, datasize);
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ADDSTAT(stats.thisFrame.bytesIndexStreamed, IndexDataSize);
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}
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void VertexManager::DrawVertexBuffer(int stride)
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@ -72,7 +72,7 @@ void VideoBackend::UpdateFPSDisplay(const char *text)
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std::string VideoBackend::GetName()
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{
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return "Direct3D9";
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return "DX9";
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}
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std::string VideoBackend::GetDisplayName()
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