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Merge 'master' into shader-uids-awesome.
Conflicts: Source/Core/VideoCommon/Src/LightingShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.h Source/Core/VideoCommon/Src/VertexShaderGen.cpp
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@ -197,6 +197,8 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
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D3D::SetIndices(m_index_buffers[m_current_index_buffer]);
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}
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ADDSTAT(stats.thisFrame.bytesVertexStreamed, datasize);
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ADDSTAT(stats.thisFrame.bytesIndexStreamed, IndexDataSize);
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}
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void VertexManager::DrawVertexBuffer(int stride)
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