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Merge 'master' into shader-uids-awesome.
Conflicts: Source/Core/VideoCommon/Src/LightingShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.h Source/Core/VideoCommon/Src/VertexShaderGen.cpp
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@ -104,6 +104,9 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
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{
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s_offset[2] = s_indexBuffer->Upload((u8*)GetPointIndexBuffer(), point_index_size * sizeof(u16));
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}
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ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertex_data_size);
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ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_size);
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}
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void VertexManager::Draw(u32 stride)
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