* Fixed a bug on Texture Converter when Copy EFB to RAM's cache is disabled, so...

* ...accordingly, I revert my latest commit because now it becomes useless.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6760 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
gnick79
2011-01-06 16:05:11 +00:00
parent 80cee2528c
commit ca2628f896
4 changed files with 8 additions and 15 deletions

View File

@ -443,11 +443,9 @@ u64 EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 So
int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0,1.0f);
u64 hash = 0;
u64 hash = GetHash64(dest_ptr,size_in_bytes,g_ActiveConfig.iSafeTextureCache_ColorSamples);
if (g_ActiveConfig.bEFBCopyCacheEnable)
{
hash = GetHash64(dest_ptr,size_in_bytes,g_ActiveConfig.iSafeTextureCache_ColorSamples);
// If the texture in RAM is already in the texture cache, do not copy it again as it has not changed.
if (TextureCache::Find(address, hash))
return hash;