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Changes:
* Fixed a bug on Texture Converter when Copy EFB to RAM's cache is disabled, so... * ...accordingly, I revert my latest commit because now it becomes useless. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6760 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -371,12 +371,10 @@ u64 EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer,
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dest_ptr, expandedWidth / samples, expandedHeight, readStride,
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true, bScaleByHalf > 0 && !bFromZBuffer);
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u64 hash = 0;
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u64 hash = GetHash64(dest_ptr, size_in_bytes,
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g_ActiveConfig.iSafeTextureCache_ColorSamples);
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if (g_ActiveConfig.bEFBCopyCacheEnable)
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{
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hash = GetHash64(dest_ptr, size_in_bytes,
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g_ActiveConfig.iSafeTextureCache_ColorSamples);
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// If the texture in RAM is already in the texture cache,
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// do not copy it again as it has not changed.
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if (TextureCache::Find(address, hash))
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