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Merge pull request #256 from magumagu/dsound-notify
DSound: use DSound notifications to produce sound.
This commit is contained in:
@ -29,7 +29,7 @@ bool DSound::CreateBuffer()
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// Fill out DSound buffer description.
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dsbdesc.dwSize = sizeof(DSBUFFERDESC);
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dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLVOLUME | DSBCAPS_GLOBALFOCUS;
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dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLVOLUME | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPOSITIONNOTIFY;
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dsbdesc.dwBufferBytes = bufferSize = BUFSIZE;
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dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&pcmwf;
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dsbdesc.guid3DAlgorithm = DS3DALG_DEFAULT;
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@ -39,6 +39,20 @@ bool DSound::CreateBuffer()
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{
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dsBuffer->SetCurrentPosition(0);
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dsBuffer->SetVolume(m_volume);
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soundSyncEvent = CreateEvent(NULL, TRUE, FALSE, TEXT("DSound Buffer Notification"));
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IDirectSoundNotify *dsnotify;
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dsBuffer->QueryInterface(IID_IDirectSoundNotify, (void**)&dsnotify);
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DSBPOSITIONNOTIFY notify_positions[3];
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for (unsigned i = 0; i < ARRAYSIZE(notify_positions); ++i)
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{
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notify_positions[i].dwOffset = i * (BUFSIZE / ARRAYSIZE(notify_positions));
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notify_positions[i].hEventNotify = soundSyncEvent;
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}
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dsnotify->SetNotificationPositions(ARRAYSIZE(notify_positions), notify_positions);
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dsnotify->Release();
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return true;
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}
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else
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@ -103,7 +117,7 @@ void DSound::SoundLoop()
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WriteDataToBuffer(lastPos, (char*)realtimeBuffer, numBytesToRender);
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lastPos = ModBufferSize(lastPos + numBytesToRender);
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}
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soundSyncEvent.Wait();
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WaitForSingleObject(soundSyncEvent, INFINITE);
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}
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}
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@ -136,11 +150,6 @@ void DSound::SetVolume(int volume)
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dsBuffer->SetVolume(m_volume);
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}
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void DSound::Update()
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{
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soundSyncEvent.Set();
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}
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void DSound::Clear(bool mute)
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{
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m_muted = mute;
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@ -162,11 +171,12 @@ void DSound::Stop()
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{
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threadData = 1;
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// kick the thread if it's waiting
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soundSyncEvent.Set();
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SetEvent(soundSyncEvent);
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thread.join();
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dsBuffer->Stop();
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dsBuffer->Release();
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ds->Release();
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CloseHandle(soundSyncEvent);
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}
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