Vertex Shading / Projection Matrix done right (D3D)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2343 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-02-21 17:17:24 +00:00
parent 0c13bf4761
commit ca47268669
3 changed files with 34 additions and 33 deletions

View File

@ -199,7 +199,7 @@ void VertexShaderManager::SetConstants(bool proj_hax_1, bool proj_hax_2)
static float GC_ALIGNED16(g_fProjectionMatrix[16]);
if (xfregs.rawProjection[6] == 0) {
if (xfregs.rawProjection[6] == 0) { // Model View
g_fProjectionMatrix[0] = xfregs.rawProjection[0];
g_fProjectionMatrix[1] = 0.0f;
g_fProjectionMatrix[2] = xfregs.rawProjection[1];
@ -252,7 +252,7 @@ void VertexShaderManager::SetConstants(bool proj_hax_1, bool proj_hax_2)
SETSTAT_FT(stats.gproj_14, g_fProjectionMatrix[14]);
SETSTAT_FT(stats.gproj_15, g_fProjectionMatrix[15]);
}
else {
else { // Orthogonal
g_fProjectionMatrix[0] = xfregs.rawProjection[0];
g_fProjectionMatrix[1] = 0.0f;
g_fProjectionMatrix[2] = 0.0f;