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Record md5 of game file to .dtm, and check it when playing back.
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@ -99,7 +99,7 @@ struct DTMHeader {
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u8 videoBackend[16]; // UTF-8 representation of the video backend
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u8 audioEmulator[16]; // UTF-8 representation of the audio emulator
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u8 padBackend[16]; // UTF-8 representation of the input backend
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unsigned char md5[16]; // MD5 of game iso
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u64 recordingStartTime; // seconds since 1970 that recording started (used for RTC)
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@ -178,6 +178,7 @@ bool PlayWiimote(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures&
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void EndPlayInput(bool cont);
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void SaveRecording(const char *filename);
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void DoState(PointerWrap &p);
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void CheckMD5();
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std::string GetInputDisplay();
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