only load gameini settings if they exist

change D3D to use char[] for resolution settings in ini
warning fixes for FrameAui.cpp

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4273 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
LPFaint99
2009-09-15 08:13:45 +00:00
parent b7d6259405
commit ca7a5b36dc
6 changed files with 66 additions and 48 deletions

View File

@ -292,33 +292,33 @@ void CFrame::OnTab(wxAuiNotebookEvent& event)
MenuPopup.Append(new wxMenuItem(&MenuPopup));
Item = new wxMenuItem(&MenuPopup, IDM_FLOAT_LOGWINDOW, WindowNameFromId(IDM_LOGWINDOW), wxT(""), wxITEM_CHECK);
MenuPopup.Append(Item);
Item->Check(FindWindowById(IDM_LOGWINDOW_PARENT));
Item->Check(!!FindWindowById(IDM_LOGWINDOW_PARENT));
Item = new wxMenuItem(&MenuPopup, IDM_FLOAT_CONSOLEWINDOW, WindowNameFromId(IDM_CONSOLEWINDOW), wxT(""), wxITEM_CHECK);
MenuPopup.Append(Item);
Item->Check(FindWindowById(IDM_CONSOLEWINDOW_PARENT));
Item->Check(!!FindWindowById(IDM_CONSOLEWINDOW_PARENT));
MenuPopup.Append(new wxMenuItem(&MenuPopup));
Item = new wxMenuItem(&MenuPopup, IDM_FLOAT_CODEWINDOW, WindowNameFromId(IDM_CODEWINDOW), wxT(""), wxITEM_CHECK);
MenuPopup.Append(Item);
Item->Check(FindWindowById(IDM_CODEWINDOW_PARENT));
Item->Check(!!FindWindowById(IDM_CODEWINDOW_PARENT));
Item = new wxMenuItem(&MenuPopup, IDM_FLOAT_REGISTERWINDOW, WindowNameFromId(IDM_REGISTERWINDOW), wxT(""), wxITEM_CHECK);
MenuPopup.Append(Item);
Item->Check(FindWindowById(IDM_REGISTERWINDOW_PARENT));
Item->Check(!!FindWindowById(IDM_REGISTERWINDOW_PARENT));
Item = new wxMenuItem(&MenuPopup, IDM_FLOAT_BREAKPOINTWINDOW, WindowNameFromId(IDM_BREAKPOINTWINDOW), wxT(""), wxITEM_CHECK);
MenuPopup.Append(Item);
Item->Check(FindWindowById(IDM_BREAKPOINTWINDOW_PARENT));
Item->Check(!!FindWindowById(IDM_BREAKPOINTWINDOW_PARENT));
Item = new wxMenuItem(&MenuPopup, IDM_FLOAT_MEMORYWINDOW, WindowNameFromId(IDM_MEMORYWINDOW), wxT(""), wxITEM_CHECK);
MenuPopup.Append(Item);
Item->Check(FindWindowById(IDM_MEMORYWINDOW_PARENT));
Item->Check(!!FindWindowById(IDM_MEMORYWINDOW_PARENT));
Item = new wxMenuItem(&MenuPopup, IDM_FLOAT_JITWINDOW, WindowNameFromId(IDM_JITWINDOW), wxT(""), wxITEM_CHECK);
MenuPopup.Append(Item);
Item->Check(FindWindowById(IDM_JITWINDOW_PARENT));
Item->Check(!!FindWindowById(IDM_JITWINDOW_PARENT));
Item = new wxMenuItem(&MenuPopup, IDM_FLOAT_SOUNDWINDOW, WindowNameFromId(IDM_SOUNDWINDOW), wxT(""), wxITEM_CHECK);
MenuPopup.Append(Item);
Item->Check(FindWindowById(IDM_SOUNDWINDOW_PARENT));
Item->Check(!!FindWindowById(IDM_SOUNDWINDOW_PARENT));
Item->Enable(false);
Item = new wxMenuItem(&MenuPopup, IDM_FLOAT_VIDEOWINDOW, WindowNameFromId(IDM_VIDEOWINDOW), wxT(""), wxITEM_CHECK);
MenuPopup.Append(Item);
Item->Check(FindWindowById(IDM_VIDEOWINDOW_PARENT));
Item->Check(!!FindWindowById(IDM_VIDEOWINDOW_PARENT));
Item->Enable(false);
// Line up our menu with the cursor