Remove the embedded Console from the possible logging options.

Note I do not mean the Logging window, but the console window.
It's literally rarely, if at all used, and offers less advantages over the built-in logging window (ie. it breaks on different locales: http://i.imgur.com/Cs92tQE.png)

This commit should remove all of the console logging.
This commit is contained in:
Lioncash
2014-02-16 00:52:20 -05:00
parent b18a33377d
commit ca7bdf1d5d
22 changed files with 16 additions and 830 deletions

View File

@ -20,7 +20,6 @@
#include "CheatsWindow.h"
#include "GameListCtrl.h"
#include "BootManager.h"
#include "ConsoleListener.h"
#include "ConfigManager.h" // Core
#include "Core.h"
@ -281,11 +280,8 @@ CFrame::CFrame(wxFrame* parent,
for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++)
bFloatWindow[i] = false;
if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true;
// Give it a console early to show potential messages from this onward
ConsoleListener *Console = LogManager::GetInstance()->GetConsoleListener();
if (SConfig::GetInstance().m_InterfaceConsole) Console->Open();
if (ShowLogWindow)
SConfig::GetInstance().m_InterfaceLogWindow = true;
// Start debugging maximized
if (UseDebugger) this->Maximize(true);
@ -363,8 +359,6 @@ CFrame::CFrame(wxFrame* parent,
ToggleLogWindow(true);
if (SConfig::GetInstance().m_InterfaceLogConfigWindow)
ToggleLogConfigWindow(true);
if (SConfig::GetInstance().m_InterfaceConsole)
ToggleConsole(true);
}
// Show window
@ -652,7 +646,6 @@ void CFrame::OnRenderWindowSizeRequest(int width, int height)
// Add space for the log/console/debugger window
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
(SConfig::GetInstance().m_InterfaceLogWindow ||
SConfig::GetInstance().m_InterfaceConsole ||
SConfig::GetInstance().m_InterfaceLogConfigWindow) &&
!m_Mgr->GetPane(wxT("Pane 1")).IsFloating())
{