Source: Remove redundant lambda parameter lists

This commit is contained in:
Dr. Dystopia
2025-04-28 22:02:56 +02:00
parent 95f6c76713
commit ca8f9b672b
54 changed files with 108 additions and 111 deletions

View File

@ -277,7 +277,7 @@ MainWindow::MainWindow(Core::System& system, std::unique_ptr<BootParameters> boo
Settings::Instance().SetDebugModeEnabled(false);
// This needs to trigger on both RA_HARDCORE_ENABLED and RA_ENABLED
m_config_changed_callback_id = Config::AddConfigChangedCallback(
[this]() { QueueOnObject(this, [this] { this->OnHardcoreChanged(); }); });
[this] { QueueOnObject(this, [this] { this->OnHardcoreChanged(); }); });
// If hardcore is enabled when the emulator starts, make sure it turns off what it needs to
if (Config::Get(Config::RA_HARDCORE_ENABLED))
OnHardcoreChanged();
@ -540,7 +540,7 @@ void MainWindow::ConnectMenuBar()
// Emulation
connect(m_menu_bar, &MenuBar::Pause, this, &MainWindow::Pause);
connect(m_menu_bar, &MenuBar::Play, this, [this]() { Play(); });
connect(m_menu_bar, &MenuBar::Play, this, [this] { Play(); });
connect(m_menu_bar, &MenuBar::Stop, this, &MainWindow::RequestStop);
connect(m_menu_bar, &MenuBar::Reset, this, &MainWindow::Reset);
connect(m_menu_bar, &MenuBar::Fullscreen, this, &MainWindow::FullScreen);
@ -697,7 +697,7 @@ void MainWindow::ConnectToolBar()
connect(m_tool_bar, &ToolBar::OpenPressed, this, &MainWindow::Open);
connect(m_tool_bar, &ToolBar::RefreshPressed, this, &MainWindow::RefreshGameList);
connect(m_tool_bar, &ToolBar::PlayPressed, this, [this]() { Play(); });
connect(m_tool_bar, &ToolBar::PlayPressed, this, [this] { Play(); });
connect(m_tool_bar, &ToolBar::PausePressed, this, &MainWindow::Pause);
connect(m_tool_bar, &ToolBar::StopPressed, this, &MainWindow::RequestStop);
connect(m_tool_bar, &ToolBar::FullScreenPressed, this, &MainWindow::FullScreen);
@ -716,7 +716,7 @@ void MainWindow::ConnectToolBar()
void MainWindow::ConnectGameList()
{
connect(m_game_list, &GameList::GameSelected, this, [this]() { Play(); });
connect(m_game_list, &GameList::GameSelected, this, [this] { Play(); });
connect(m_game_list, &GameList::NetPlayHost, this, &MainWindow::NetPlayHost);
connect(m_game_list, &GameList::OnStartWithRiivolution, this,
&MainWindow::ShowRiivolutionBootWidget);