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Move UICommon/Disassembler to Common/HostDisassembler
A preliminary commit for a cleaner diff and an easier review
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@ -3,8 +3,6 @@ add_library(uicommon
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AutoUpdate.h
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CommandLineParse.cpp
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CommandLineParse.h
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Disassembler.cpp
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Disassembler.h
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DiscordPresence.cpp
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DiscordPresence.h
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GameFile.cpp
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@ -59,28 +57,6 @@ if(TARGET LibUSB::LibUSB)
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target_link_libraries(uicommon PRIVATE LibUSB::LibUSB)
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endif()
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if(ENABLE_LLVM)
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find_package(LLVM CONFIG)
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if(LLVM_FOUND)
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message(STATUS "LLVM found, enabling LLVM support in disassembler")
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target_compile_definitions(uicommon PRIVATE HAVE_LLVM)
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# Minimal documentation about LLVM's CMake functions is available here:
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# https://releases.llvm.org/16.0.0/docs/CMake.html#embedding-llvm-in-your-project
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# https://groups.google.com/g/llvm-dev/c/YeEVe7HTasQ?pli=1
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#
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# However, you have to read the source code in any case.
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# Look for LLVM-Config.cmake in your (Unix) system:
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# $ find /usr -name LLVM-Config\\.cmake 2>/dev/null
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llvm_expand_pseudo_components(LLVM_EXPAND_COMPONENTS
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AllTargetsInfos AllTargetsDisassemblers AllTargetsCodeGens
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)
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llvm_config(uicommon USE_SHARED
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mcdisassembler target ${LLVM_EXPAND_COMPONENTS}
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)
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target_include_directories(uicommon PRIVATE ${LLVM_INCLUDE_DIRS})
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endif()
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endif()
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if(USE_DISCORD_PRESENCE)
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target_compile_definitions(uicommon PRIVATE -DUSE_DISCORD_PRESENCE)
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target_link_libraries(uicommon PRIVATE discord-rpc)
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