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Use HRWrap in remaining locations
Note that D3DCommon can't use DX11HRWrap or DX12HRWrap since it's shared between them.
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@ -17,6 +17,7 @@
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#include <thread>
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#include "Common/Assert.h"
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#include "Common/HRWrap.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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@ -66,11 +67,11 @@ static bool HandleWinAPI(std::string_view message, HRESULT result)
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error = "Audio endpoint already in use!";
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break;
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default:
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error = TStrToUTF8(_com_error(result).ErrorMessage()).c_str();
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error = Common::GetHResultMessage(result);
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break;
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}
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ERROR_LOG_FMT(AUDIO, "WASAPI: {}: {}", message, error);
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ERROR_LOG_FMT(AUDIO, "WASAPI: {}: {} ({:08x})", message, error, result);
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}
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return SUCCEEDED(result);
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