mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-27 16:19:48 -06:00
Wiimote + Extensions for Android
This commit is contained in:
@ -47,6 +47,120 @@ namespace ButtonManager
|
||||
"WiimoteDown",
|
||||
"WiimoteLeft",
|
||||
"WiimoteRight",
|
||||
"WiimoteIRUp",
|
||||
"WiimoteIRDown",
|
||||
"WiimoteIRLeft",
|
||||
"WiimoteIRRight",
|
||||
"WiimoteIRForward",
|
||||
"WiimoteIRBackward",
|
||||
"WiimoteIRHide",
|
||||
"WiimoteSwingUp",
|
||||
"WiimoteSwingDown",
|
||||
"WiimoteSwingLeft",
|
||||
"WiimoteSwingRight",
|
||||
"WiimoteSwingForward",
|
||||
"WiimoteSwingBackward",
|
||||
"WiimoteTiltForward",
|
||||
"WiimoteTiltBackward",
|
||||
"WiimoteTiltLeft",
|
||||
"WiimoteTiltRight",
|
||||
"WiimoteShakeX",
|
||||
"WiimoteShakeY",
|
||||
"WiimoteShakeZ",
|
||||
// Nunchuk
|
||||
"NunchukC",
|
||||
"NunchukZ",
|
||||
"NunchukUp",
|
||||
"NunchukDown",
|
||||
"NunchukLeft",
|
||||
"NunchukRight",
|
||||
"NunchukSwingUp",
|
||||
"NunchukSwingDown",
|
||||
"NunchukSwingLeft",
|
||||
"NunchukSwingRight",
|
||||
"NunchukSwingForward",
|
||||
"NunchukSwingBackward",
|
||||
"NunchukTiltForward",
|
||||
"NunchukTiltBackward",
|
||||
"NunchukTiltLeft",
|
||||
"NunchukTiltRight",
|
||||
"NunchukShakeX",
|
||||
"NunchukShakeY",
|
||||
"NunchukShakeZ",
|
||||
// Classic
|
||||
"ClassicA",
|
||||
"ClassicB",
|
||||
"ClassicX",
|
||||
"ClassicY",
|
||||
"ClassicMinus",
|
||||
"ClassicPlus",
|
||||
"ClassicHome",
|
||||
"ClassicZL",
|
||||
"ClassicZR",
|
||||
"ClassicUp",
|
||||
"ClassicDown",
|
||||
"ClassicLeft",
|
||||
"ClassicRight",
|
||||
"ClassicLeftStickUp",
|
||||
"ClassicLeftStickDown",
|
||||
"ClassicLeftStickLeft",
|
||||
"ClassicLeftStickRight",
|
||||
"ClassicRightStickUp",
|
||||
"ClassicRightStickDown",
|
||||
"ClassicRightStickLeft",
|
||||
"ClassicRightStickRight",
|
||||
"ClassicTriggerL",
|
||||
"ClassicTriggerR",
|
||||
// Guitar
|
||||
"GuitarMinus",
|
||||
"GuitarPlus",
|
||||
"GuitarGreen",
|
||||
"GuitarRed",
|
||||
"GuitarYellow",
|
||||
"GuitarBue",
|
||||
"GuitarOrange",
|
||||
"GuitarStrumUp",
|
||||
"GuitarStrumDown",
|
||||
"GuitarUp",
|
||||
"GuitarDown",
|
||||
"GuitarLeft",
|
||||
"GuitarRight",
|
||||
"GuitarWhammy",
|
||||
// Drums
|
||||
"DrumsMinus",
|
||||
"DrumsPlus",
|
||||
"DrumsRed",
|
||||
"DrumsYellow",
|
||||
"DrumsBlue",
|
||||
"DrumsGreen",
|
||||
"DrumsOrange",
|
||||
"DrumsBass",
|
||||
"DrumsUp",
|
||||
"DrumsDown",
|
||||
"DrumsLeft",
|
||||
"DrumsRight",
|
||||
// Turntable
|
||||
"TurntableGreenLeft",
|
||||
"TurntableRedLeft",
|
||||
"TurntableBlueLeft",
|
||||
"TurntableGreenRight",
|
||||
"TurntableRedRight",
|
||||
"TurntableBlueRight",
|
||||
"TurntableMinus",
|
||||
"TurntablePlus",
|
||||
"TurntableHome",
|
||||
"TurntableEuphoria",
|
||||
"TurntableLeftTLeft",
|
||||
"TurntableLeftTRight",
|
||||
"TurntableRightTLeft",
|
||||
"TurntableRightTRight",
|
||||
"TurntableUp",
|
||||
"TurntableDown",
|
||||
"TurntableLeft",
|
||||
"TurntableRight",
|
||||
"TurntableEffDial",
|
||||
"TurntableCrossLeft",
|
||||
"TurntableCrossRight",
|
||||
};
|
||||
std::vector<ButtonType> configTypes = {
|
||||
// GC
|
||||
@ -82,6 +196,120 @@ namespace ButtonManager
|
||||
WIIMOTE_DOWN,
|
||||
WIIMOTE_LEFT,
|
||||
WIIMOTE_RIGHT,
|
||||
WIIMOTE_IR_UP,
|
||||
WIIMOTE_IR_DOWN,
|
||||
WIIMOTE_IR_LEFT,
|
||||
WIIMOTE_IR_RIGHT,
|
||||
WIIMOTE_IR_FORWARD,
|
||||
WIIMOTE_IR_BACKWARD,
|
||||
WIIMOTE_IR_HIDE,
|
||||
WIIMOTE_SWING_UP,
|
||||
WIIMOTE_SWING_DOWN,
|
||||
WIIMOTE_SWING_LEFT,
|
||||
WIIMOTE_SWING_RIGHT,
|
||||
WIIMOTE_SWING_FORWARD,
|
||||
WIIMOTE_SWING_BACKWARD,
|
||||
WIIMOTE_TILT_FORWARD,
|
||||
WIIMOTE_TILT_BACKWARD,
|
||||
WIIMOTE_TILT_LEFT,
|
||||
WIIMOTE_TILT_RIGHT,
|
||||
WIIMOTE_SHAKE_X,
|
||||
WIIMOTE_SHAKE_Y,
|
||||
WIIMOTE_SHAKE_Z,
|
||||
// Nunchuk
|
||||
NUNCHUK_BUTTON_C,
|
||||
NUNCHUK_BUTTON_Z,
|
||||
NUNCHUK_STICK_UP,
|
||||
NUNCHUK_STICK_DOWN,
|
||||
NUNCHUK_STICK_LEFT,
|
||||
NUNCHUK_STICK_RIGHT,
|
||||
NUNCHUK_SWING_UP,
|
||||
NUNCHUK_SWING_DOWN,
|
||||
NUNCHUK_SWING_LEFT,
|
||||
NUNCHUK_SWING_RIGHT,
|
||||
NUNCHUK_SWING_FORWARD,
|
||||
NUNCHUK_SWING_BACKWARD,
|
||||
NUNCHUK_TILT_FORWARD,
|
||||
NUNCHUK_TILT_BACKWARD,
|
||||
NUNCHUK_TILT_LEFT,
|
||||
NUNCHUK_TILT_RIGHT,
|
||||
NUNCHUK_SHAKE_X,
|
||||
NUNCHUK_SHAKE_Y,
|
||||
NUNCHUK_SHAKE_Z,
|
||||
// Classic
|
||||
CLASSIC_BUTTON_A,
|
||||
CLASSIC_BUTTON_B,
|
||||
CLASSIC_BUTTON_X,
|
||||
CLASSIC_BUTTON_Y,
|
||||
CLASSIC_BUTTON_MINUS,
|
||||
CLASSIC_BUTTON_PLUS,
|
||||
CLASSIC_BUTTON_HOME,
|
||||
CLASSIC_BUTTON_ZL,
|
||||
CLASSIC_BUTTON_ZR,
|
||||
CLASSIC_DPAD_UP,
|
||||
CLASSIC_DPAD_DOWN,
|
||||
CLASSIC_DPAD_LEFT,
|
||||
CLASSIC_DPAD_RIGHT,
|
||||
CLASSIC_STICK_LEFT_UP,
|
||||
CLASSIC_STICK_LEFT_DOWN,
|
||||
CLASSIC_STICK_LEFT_LEFT,
|
||||
CLASSIC_STICK_LEFT_RIGHT,
|
||||
CLASSIC_STICK_RIGHT_UP,
|
||||
CLASSIC_STICK_RIGHT_DOWN,
|
||||
CLASSIC_STICK_RIGHT_LEFT,
|
||||
CLASSIC_STICK_RIGHT_RIGHT,
|
||||
CLASSIC_TRIGGER_L,
|
||||
CLASSIC_TRIGGER_R,
|
||||
// Guitar
|
||||
GUITAR_BUTTON_MINUS,
|
||||
GUITAR_BUTTON_PLUS,
|
||||
GUITAR_FRET_GREEN,
|
||||
GUITAR_FRET_RED,
|
||||
GUITAR_FRET_YELLOW,
|
||||
GUITAR_FRET_BLUE,
|
||||
GUITAR_FRET_ORANGE,
|
||||
GUITAR_STRUM_UP,
|
||||
GUITAR_STRUM_DOWN,
|
||||
GUITAR_STICK_UP,
|
||||
GUITAR_STICK_DOWN,
|
||||
GUITAR_STICK_LEFT,
|
||||
GUITAR_STICK_RIGHT,
|
||||
GUITAR_WHAMMY_BAR,
|
||||
// Drums
|
||||
DRUMS_BUTTON_MINUS,
|
||||
DRUMS_BUTTON_PLUS,
|
||||
DRUMS_PAD_RED,
|
||||
DRUMS_PAD_YELLOW,
|
||||
DRUMS_PAD_BLUE,
|
||||
DRUMS_PAD_GREEN,
|
||||
DRUMS_PAD_ORANGE,
|
||||
DRUMS_PAD_BASS,
|
||||
DRUMS_STICK_UP,
|
||||
DRUMS_STICK_DOWN,
|
||||
DRUMS_STICK_LEFT,
|
||||
DRUMS_STICK_RIGHT,
|
||||
// Turntable
|
||||
TURNTABLE_BUTTON_GREEN_LEFT,
|
||||
TURNTABLE_BUTTON_RED_LEFT,
|
||||
TURNTABLE_BUTTON_BLUE_LEFT,
|
||||
TURNTABLE_BUTTON_GREEN_RIGHT,
|
||||
TURNTABLE_BUTTON_RED_RIGHT,
|
||||
TURNTABLE_BUTTON_BLUE_RIGHT,
|
||||
TURNTABLE_BUTTON_MINUS,
|
||||
TURNTABLE_BUTTON_PLUS,
|
||||
TURNTABLE_BUTTON_HOME,
|
||||
TURNTABLE_BUTTON_EUPHORIA,
|
||||
TURNTABLE_TABLE_LEFT_LEFT,
|
||||
TURNTABLE_TABLE_LEFT_RIGHT,
|
||||
TURNTABLE_TABLE_RIGHT_LEFT,
|
||||
TURNTABLE_TABLE_RIGHT_RIGHT,
|
||||
TURNTABLE_STICK_UP,
|
||||
TURNTABLE_STICK_DOWN,
|
||||
TURNTABLE_STICK_LEFT,
|
||||
TURNTABLE_STICK_RIGHT,
|
||||
TURNTABLE_EFFECT_DIAL,
|
||||
TURNTABLE_CROSSFADE_LEFT,
|
||||
TURNTABLE_CROSSFADE_RIGHT,
|
||||
};
|
||||
|
||||
static void AddBind(const std::string& dev, sBind *bind)
|
||||
@ -136,6 +364,131 @@ namespace ButtonManager
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_DOWN, BIND_BUTTON, WIIMOTE_DOWN, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f));
|
||||
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_UP, BIND_AXIS, WIIMOTE_IR_UP, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_DOWN, BIND_AXIS, WIIMOTE_IR_DOWN, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_LEFT, BIND_AXIS, WIIMOTE_IR_LEFT, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_RIGHT, BIND_AXIS, WIIMOTE_IR_RIGHT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_FORWARD, BIND_AXIS, WIIMOTE_IR_FORWARD, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_BACKWARD, BIND_AXIS, WIIMOTE_IR_BACKWARD, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_UP, BIND_AXIS, WIIMOTE_SWING_UP, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_DOWN, BIND_AXIS, WIIMOTE_SWING_DOWN, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_LEFT, BIND_AXIS, WIIMOTE_SWING_LEFT, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_RIGHT, BIND_AXIS, WIIMOTE_SWING_RIGHT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_FORWARD, BIND_AXIS, WIIMOTE_SWING_FORWARD, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_BACKWARD, BIND_AXIS, WIIMOTE_SWING_BACKWARD, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_FORWARD, BIND_AXIS, WIIMOTE_TILT_FORWARD, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_BACKWARD, BIND_AXIS, WIIMOTE_TILT_BACKWARD, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_LEFT, BIND_AXIS, WIIMOTE_TILT_LEFT, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_RIGHT, BIND_AXIS, WIIMOTE_TILT_RIGHT, 1.0f));
|
||||
|
||||
// Wii: Nunchuk
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f));
|
||||
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_UP, BIND_AXIS, NUNCHUK_SWING_UP, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_DOWN, BIND_AXIS, NUNCHUK_SWING_DOWN, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_LEFT, BIND_AXIS, NUNCHUK_SWING_LEFT, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_RIGHT, BIND_AXIS, NUNCHUK_SWING_RIGHT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_FORWARD, BIND_AXIS, NUNCHUK_SWING_FORWARD, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_BACKWARD, BIND_BUTTON, NUNCHUK_SWING_BACKWARD, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_FORWARD, BIND_AXIS, NUNCHUK_TILT_FORWARD, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_BACKWARD, BIND_AXIS, NUNCHUK_TILT_BACKWARD, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_LEFT, BIND_AXIS, NUNCHUK_TILT_LEFT, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_RIGHT, BIND_AXIS, NUNCHUK_TILT_RIGHT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_UP, BIND_AXIS, NUNCHUK_STICK_UP, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_DOWN, BIND_AXIS, NUNCHUK_STICK_DOWN, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_LEFT, BIND_AXIS, NUNCHUK_STICK_LEFT, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_RIGHT, BIND_AXIS, NUNCHUK_STICK_RIGHT, 1.0f));
|
||||
|
||||
// Wii: Classic
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_A, BIND_BUTTON, CLASSIC_BUTTON_A, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_B, BIND_BUTTON, CLASSIC_BUTTON_B, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_X, BIND_BUTTON, CLASSIC_BUTTON_X, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_Y, BIND_BUTTON, CLASSIC_BUTTON_Y, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_MINUS, BIND_BUTTON, CLASSIC_BUTTON_MINUS, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_PLUS, BIND_BUTTON, CLASSIC_BUTTON_PLUS, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_HOME, BIND_BUTTON, CLASSIC_BUTTON_HOME, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZL, BIND_BUTTON, CLASSIC_BUTTON_ZL, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZR, BIND_BUTTON, CLASSIC_BUTTON_ZR, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_UP, BIND_BUTTON, CLASSIC_DPAD_UP, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_DOWN, BIND_BUTTON, CLASSIC_DPAD_DOWN, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_LEFT, BIND_BUTTON, CLASSIC_DPAD_LEFT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_RIGHT, BIND_BUTTON, CLASSIC_DPAD_RIGHT, 1.0f));
|
||||
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_UP, BIND_AXIS, CLASSIC_STICK_LEFT_UP, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_DOWN, BIND_AXIS, CLASSIC_STICK_LEFT_DOWN, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_LEFT, BIND_AXIS, CLASSIC_STICK_LEFT_LEFT, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_RIGHT, BIND_AXIS, CLASSIC_STICK_LEFT_RIGHT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_UP, BIND_AXIS, CLASSIC_STICK_RIGHT_UP, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_DOWN, BIND_AXIS, CLASSIC_STICK_RIGHT_DOWN, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_LEFT, BIND_AXIS, CLASSIC_STICK_RIGHT_LEFT, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_RIGHT, BIND_AXIS, CLASSIC_STICK_RIGHT_RIGHT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_L, BIND_AXIS, CLASSIC_TRIGGER_L, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_R, BIND_AXIS, CLASSIC_TRIGGER_R, 1.0f));
|
||||
|
||||
// Wii: Guitar
|
||||
AddBind(touchScreenKey, new sBind(a, GUITAR_BUTTON_MINUS, BIND_BUTTON, GUITAR_BUTTON_MINUS, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, GUITAR_BUTTON_PLUS, BIND_BUTTON, GUITAR_BUTTON_PLUS, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_GREEN, BIND_BUTTON, GUITAR_FRET_GREEN, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_RED, BIND_BUTTON, GUITAR_FRET_RED, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_YELLOW, BIND_BUTTON, GUITAR_FRET_YELLOW, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_BLUE, BIND_BUTTON, GUITAR_FRET_BLUE, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_ORANGE, BIND_BUTTON, GUITAR_FRET_ORANGE, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_UP, BIND_BUTTON, GUITAR_STRUM_UP, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_DOWN, BIND_BUTTON, GUITAR_STRUM_DOWN, 1.0f));
|
||||
|
||||
AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_UP, BIND_AXIS, GUITAR_STICK_UP, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_DOWN, BIND_AXIS, GUITAR_STICK_DOWN, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_LEFT, BIND_AXIS, GUITAR_STICK_LEFT, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_RIGHT, BIND_AXIS, GUITAR_STICK_RIGHT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, GUITAR_WHAMMY_BAR, BIND_AXIS, GUITAR_WHAMMY_BAR, 1.0f));
|
||||
|
||||
// Wii: Drums
|
||||
AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_MINUS, BIND_BUTTON, DRUMS_BUTTON_MINUS, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_PLUS, BIND_BUTTON, DRUMS_BUTTON_PLUS, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_RED, BIND_BUTTON, DRUMS_PAD_RED, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_YELLOW, BIND_BUTTON, DRUMS_PAD_YELLOW, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BLUE, BIND_BUTTON, DRUMS_PAD_BLUE, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_GREEN, BIND_BUTTON, DRUMS_PAD_GREEN, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_ORANGE, BIND_BUTTON, DRUMS_PAD_ORANGE, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BASS, BIND_BUTTON, DRUMS_PAD_BASS, 1.0f));
|
||||
|
||||
AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_UP, BIND_AXIS, DRUMS_STICK_UP, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_DOWN, BIND_AXIS, DRUMS_STICK_DOWN, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_LEFT, BIND_AXIS, DRUMS_STICK_LEFT, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_RIGHT, BIND_AXIS, DRUMS_STICK_RIGHT, 1.0f));
|
||||
|
||||
// Wii: Turntable
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_GREEN_LEFT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_RED_LEFT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_BLUE_LEFT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_GREEN_RIGHT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_RED_RIGHT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_BLUE_RIGHT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_MINUS, BIND_BUTTON, TURNTABLE_BUTTON_MINUS, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_PLUS, BIND_BUTTON, TURNTABLE_BUTTON_PLUS, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_HOME, BIND_BUTTON, TURNTABLE_BUTTON_HOME, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_EUPHORIA, BIND_BUTTON, TURNTABLE_BUTTON_EUPHORIA, 1.0f));
|
||||
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_LEFT_LEFT, BIND_AXIS, TURNTABLE_TABLE_LEFT_LEFT, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_LEFT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_LEFT_RIGHT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_LEFT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_LEFT, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_RIGHT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_UP, BIND_AXIS, TURNTABLE_STICK_UP, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_DOWN, BIND_AXIS, TURNTABLE_STICK_DOWN, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_LEFT, BIND_AXIS, TURNTABLE_STICK_LEFT, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_RIGHT, BIND_AXIS, TURNTABLE_STICK_RIGHT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_EFFECT_DIAL, BIND_AXIS, TURNTABLE_EFFECT_DIAL, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_CROSSFADE_LEFT, BIND_AXIS, TURNTABLE_CROSSFADE_LEFT, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TURNTABLE_CROSSFADE_RIGHT, BIND_AXIS, TURNTABLE_CROSSFADE_RIGHT, 1.0f));
|
||||
}
|
||||
// Init our controller bindings
|
||||
IniFile ini;
|
||||
|
Reference in New Issue
Block a user