OpenGL: Added crop option for the aspect ratio option, this way you can keep the aspect ratio in the full screen mode with a 5:4 or 16:10 screen, by sacrificing some visibility on the sides

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2429 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-25 05:54:36 +00:00
parent 0cdb2308ab
commit caa34ef305
5 changed files with 72 additions and 29 deletions

View File

@ -41,7 +41,7 @@ struct Config
// stretch to fit should be split into two options, I think - one for low resolution backbuffer,
// one for ignore aspect ratio. I guess KeepAR sort of does that. Anyway, these should be rethought.
bool bStretchToFit;
bool bKeepAR43, bKeepAR169;
bool bKeepAR43, bKeepAR169, bCrop;
bool bHideCursor;
bool bSafeTextureCache;